Project Universal Car for Orbiter (UCO)

"All for the low, low price of... *checks with producer* are you serious? Really?

That's right folks, they're literally giving this stuff away! And by that I don't mean they're priced so low it seems like they're giving it away, I mean the price is literally 0.00 of whatever currency you use! *checks with producer again* hey, wait... you promised me 10%... what's 10% of nothing?..."
 
I can't wait to test this carrying yak. :)

I hope it flies not too good in the atmosphere, while it appears to be slightly aerodynamic, I doubt it would have large control moments, especially around the roll axis. ;)

So far, I can't find any direly lacking features in the preview, maybe a dedicated tanker version would be nice, but this can wait for later. Maybe some cute running lights over the hull towards the docking ports...

And the Espresso machine in the galley of course.
 
So far, I can't find any direly lacking features in the preview, maybe a dedicated tanker version would be nice, but this can wait for later. Maybe some cute running lights over the hull towards the docking ports...

And the Espresso machine in the galley of course.

Ashley Greene would be nice, as well. But we can't have everything...
 
Ashley Greene would be nice, as well. But we can't have everything...

You don't want a emo-boys wet dream in a cargo spacecraft, that would not be very smart.


You want Summer Glau. :cheers:
 
That looks like a really cool feature. I'm looking forward to seeing UCGO come out. As are many other people, I'm sure.

Is it possible to set it so that the drogue only deploys after the cargo drops below a certain velocity, just like the main chute?
 
Is it possible to set it so that the drogue only deploys after the cargo drops below a certain velocity, just like the main chute?

Drogue deploy if lower than 2000m if pressure more than 50'000 pa and after a release delay of 3 seconds. In brief for example on earth and if below 2000m the drogue open 3 seconds after cargo release and the main chute when the speed droped enough.

Does that fit your need ? Lower than 50'000PA it would splash even with a chute so no need for it.

HAIL PROBE ! :probe:

Dan
 
Then wait the next feature in a couple of hours :)
(Was planned since a long time in my TODO list, it's not a "one more idea never ending dev")

Dan

waiting..waiting.........argh...waiting is hard.
 
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You don't want a emo-boys wet dream in a cargo spacecraft, that would not be very smart.

Emo boys do not have wet dreams about females: they cry their eyes out on MySpace and every given Saturday they scratch their wrists with the plastic knives from the Barbie tea set they begged their little sister to borrow.


You want Summer Glau. :cheers:

Who doesn't...:lol:
 
Drogue deploy if lower than 2000m if pressure more than 50'000 pa and after a release delay of 3 seconds. In brief for example on earth and if below 2000m the drogue open 3 seconds after cargo release and the main chute when the speed droped enough.

Does that fit your need ? Lower than 50'000PA it would splash even with a chute so no need for it.

Assuming Earth atmosphere and given my experience with capsule reentries, anything that low should be going slow enough that deploying a drogue wouldn't damage the cargo or the chute.

Would it be possible to configure those values? I'm sure that for some purposes a higher deployment altitude would be desirable.
 
UCGONews092313.jpg



Yeah! An Arrow dropping bombs!
 
There is just something innately cool about that cargo dropping picture!!
 
NEWS

Follow me! The cargo SDK allow several features:
-Ressources cargo (as fuel, oxygen etc. that can be "eaten" using the Vessel SDK)
-Unpackable Cargo by UMMu (cargo transform in another mesh once unpacked) See images: http://orbiter.dansteph.com/screenshot/dansteph/UcgoPreviewBase20.jpg and http://orbiter.dansteph.com/screenshot/dansteph/UcgoPreviewBase21.jpg

-Unpackable cargo that transform in UMu breathable base see image: http://orbiter.dansteph.com/screenshot/dansteph/UcgoPreviewBase22.jpg
-Unpackable cargo that contain more than one objects that you can move with UMmu (see image)
http://orbiter.dansteph.com/screenshot/dansteph/UcgoPreviewcargo23.jpg

-Automatic Chute if falling in atmosphere (image) http://orbiter.dansteph.com/screenshot/dansteph/UCGONews092313.jpg

The cargo themself don't need any programming, meshes and config file, that's all.

NEW FEATURE:
Now to be complete and completely flexible I just added the possibility for unpacked cargo to spawn a vessel. The config file lines of such cargo would look like this:

Code:
ucSpawnModule    = UCGOProbe   ; name of vessel config to spawn once cargo released.
ucSpawnDelay    = 15           ; delay in seconds of module spawning after cargo release (max 600)
ucSpawnCondition= 2            ; 0=Landed 1=Not landed 2=Always 3=unpack by UMmu
As you see you can define automatic unpacking after a delay and define the conditions (landed, free flight) Once such cargo released by a vessel it would automaticly unpack and spawn the given vessel module. You can also define it as unpackable by UMmu, in this case you need to go close to him and press "U" key.

Now, cargos that spawn vessel open again an infinite number of possibilites for authors of addon.


To show this feature UCGO will include....

The Son of the Almighty Probe (that look like a mushroom) :lol:

This simple Cargo/Probe will automaticly deorbit and land once unpacked, UCGO will include an automatic version (Unpack after 15 seconds) or a UMmu version for those that like EVA. Once landed this probe send a XPDR frequency so it can be used as target for the Autoland of the Arrow.


UCGONews092524.jpg



This is how look the packed cargo of the probe:
UCGONews092518.jpg



The same carried by a Vessel (Arrow Freighter in this case)
UCGONews092519.jpg


Released, this is the automatic version set to 15 second delay:
UCGONews092520.jpg


Pouf ! unpacked, Probe spawned. As you see you have "debug" messages to follow the Probe's descent, but you can disable them with key "N", in this case you'll have them only on Probe's HUD.

UCGONews092521.jpg


After retrograde orientation, deorbit Burn:

UCGONews092522.jpg


Of course you can carry also the UMmu version that require UMmu unpacking:

UCGONews092523.jpg


Deorbiting on Europa:

UCGONews092525.jpg



Of course on planet with atmosphere the Probe orient prograde during hot phases, so the shield protect it:

UCGONews092530.jpg



Shield Ejection at 10k alt:

UCGONews092526.jpg


Final braking:

UCGONews092527.jpg


Just before landing:

UCGONews092528.jpg


Landed, XPDR ON, solar panel deployed (no animation, just "pouf".. dev time)

UCGONews092529.jpg




< End of transmition from Spacetech > :tiphat:
 
Now that is cool.

Questions:

Is it possible to have a version without a heatshield to save on mass when landing on an airless world?

Is the guidance just deorbit and land, or does does it target a specific point on the object?

Can other probes be made which use the same code base?
 
Hail :probe: indeed! Great work, Dan. It just keeps getting better and better! Can't wait until Tuesday!
 
Does the Arrow's autoland only work with XPDR, or can it land at regular pads?
 
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