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Hello lads! :hello:
I just updated to
Orbiter 2010P1 and XR2 1.4
from
Orbiter 2006 and XR2 Version 1.0, Build Date: Oct 8 2008 (a combo I like so much I keep it on my pen drive :tiphat
New install? Gorgeous
After a bit of PREF and SCN tweaking, I hit the Wild Black Yonder!
All my favourite MFDs etc work without a hitch :thumbup:
except :lol:
Axial Velocity HUD v1.0 RC2
http://www.orbithangar.com/addonpics/velhud-01.JPG
A quick check shows it works with the "stock" ships
:idea: I changed the XR2 prefs for anything HUD related i.e
ShowAltitudeAndVerticalSpeedOnHUD = 0
DistanceToBaseOnHUDAltitudeThreshold = -1
Luck was had in a quantity of zero :embarrassed:
There's a couple of lines in D:\ORBITER2010\Config\velhud\velhud-list.cfg
Code:
#
# This file lists add-on vessel class names that are compatible with VELHUD.
# To be compatible, an addon vessel simply needs to be derived from VESSEL2 class.
# Unfortunately, there's no reliable way to automatically tell if a particular
# orbiter vessel is VESSEL2-derived, and
# IF A SHIP IS NOT VESSEL2-DERIVED, VELHUD WILL MOST LIKELY CAUSE ORBITER CTD.
#
# Feel free to add as many vessels as you wish.
# NOTE: vessels that use Spacecraft/Velcro are compatible and are already added.
# NOTE: class names are ASCII, case-insensitive
# NOTE: * at the end (only) matches anything beyond it, eg. XR* matches both
# XR2Ravenstar, XR5Vanguard.
#
DG-S
ShuttlePB
ShuttleA
Dragonfly
DeltaGlider*
xR*
Velcro/*
probe
Is the XR2 no longer VESSEL2-DERIVED?
I've grown accustomed to that HUD and will be sorry to see it go :shrug:
Any tips or ideas greatly appreciated :hail:
Thank you,
- Bishop
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