OHM US ISS A to Z v.3

How do I control the SSRMSD? It doesn't work like the one from thortons ISS.
 
Hello,I am getting a CTD everytime I run this addon using the Default client,but when using the D3d9 client it works fine
Code:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 4.46217e-007 sec
Found 0 joystick(s)
Devices enumerated: 6
Devices accepted: 5
==> RGB Emulation
==> Direct3D HAL
==> Direct3D T&L HAL
==> Direct3D HAL (Intel(R) HD Graphics 4000)
==> Direct3D T&L HAL (Intel(R) HD Graphics 4000)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module EnergyConfigurator.dll  [Build ******, API 060425]
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module HUDDrawer.dll ......... [Build 130423, API 100830]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module Framerate.dll ......... [Build 100830, API 100830]
Module FlightDataPlus.dll .... [Build 111210, API 100830]
Module FlightData.dll ........ [Build 100830, API 100830]
Module ExtMFD.dll ............ [Build 100830, API 100830]
Module OrbiterSound.dll ...... [Build 121120, API 100830]
Module ScriptMFD.dll ......... [Build 100830, API 100830]
Module LuaConsole.dll ........ [Build 100830, API 100830]
Module LuaMFD.dll ............ [Build 100830, API 100830]
Module LaunchMFD.dll ......... [Build 130525, API 100830]
Module CustomMFD.dll ......... [Build 100830, API 100830]
Module WatchdogMFD.dll ....... [Build ******, API 060425]
Module VesselParametersMFD.dll  [Build ******, API 060425]
Module vel_hud.dll ........... [Build ******, API 060425]
Module UMMUFA.dll ............ [Build ******, API 060425]
Module uap.dll ............... [Build 110613, API 100830]
Module ThrustControlMFD.dll .. [Build ******, API 060425]
Module Themis_MFD.dll ........ [Build 130317, API 100830]
Module StatusMFD.dll ......... [Build ******, API 060425]
Module SensorMFD.dll ......... [Build ******, API 060425]
Module ScreenCapture.dll ..... [Build ******, API 060425]
Module RWarpMFD.dll .......... [Build ******, API 060425]
Module RV_Orientation.dll .... [Build 131103, API 100830]
Module RendezvousMFD.dll ..... [Build ******, API 050206]
Module ReleaseMFD-Mouse.dll .. [Build ******, API 060425]
Module ReFuelMFD.dll ......... [Build 110222, API 100830]
Module Rcontrol.dll .......... [Build 100816, API 100606]
Module PursuitMFD.dll ........ [Build 121104, API 100830]
Module PrecessionMFD.dll ..... [Build 110904, API 100830]
190 stars read into catalogue
No SPK bodies loaded at this time.
Module orbSonicBoom.dll ...... [Build ******, API 060425]
Module NotesMFD.dll .......... [Build ******, API 060425]
Module NAVSET.dll ............ [Build 100724, API 100606]
Module NoseWheelTurn.dll ..... [Build ******, API 060425]
Module MapMFD.dll ............ [Build ******, API 050206]
Module LunarTransferMFD.dll .. [Build 100621, API 100603]
Module LolaMFD.dll ........... [Build 120403, API 100830]
Module Load.dll .............. [Build 110920, API 100830]
Module InterMFD55.dll ........ [Build 100826, API 100704]
Module HUDdataMFD.dll ........ [Build ******, API 060425]
Module HoverMFD.dll .......... [Build 120616, API 100830]
Module HCLV_MFD.dll .......... [Build 130722, API 100830]
Module GS2.dll ............... [Build 130106, API 100830]
Module GPCMFD.dll ............ [Build 111222, API 100830]
Module GlassCockpit.dll ...... [Build ******, API 050206]
Module FuelQuantityMFD.dll ... [Build ******, API 060425]
Module FirstPerson.dll ....... [Build ******, API 060425]
Module DVToolsMFD.dll ........ [Build 120331, API 100830]
Module CSSC_Spawner.dll ...... [Build 120331, API 100830]
Module ChecklistMFD.dll ...... [Build ******, API 050206]
Module CamShake.dll .......... [Build 100811, API 100606]
Module CameraMFD.dll [API v.060425]
Module CamControl.dll ........ [Build ******, API 050206]
Module CalculationMFD.dll .... [Build 111017, API 100830]
Module BaseSyncMFD.dll ....... [Build 100616, API 100603]
Module BurnTimeCalculator.dll  [Build 110301, API 100830]
Module AutoTrimMFD.dll ....... [Build 100607, API 100524]
Module AutoHoverMFD.dll ...... [Build ******, API 060425]
Module AutoFCS.dll ........... [Build ******, API 050206]
Module AttitudeMFD.dll ....... [Build ******, API 060425]
Module AeroBrakeMFD.dll ...... [Build ******, API 100830]
Module AbsoluteKillrot.dll ... [Build ******, API 060425]
Module waypointMFD.dll ....... [Build 120812, API 100830]
Module transx.dll ............ [Build 110130, API 100830]
Module Surface Speed MFD.dll . [Build 130105, API 100830]
Module UnivPTG.dll ........... [Build 110305, API 100830]
Module RPOP.dll .............. [Build 111124, API 100830]
 
**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Graphics: Viewport: Fullscreen 1920 x 1080 x 32
Graphics: Hardware T&L capability: Yes
Graphics: Z-buffer depth: 32 bit
Graphics: Active lights supported: 8
Loading 15382 records from star database
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 100830, API 100830]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 100830, API 100830]
Module VenusAtm2006.dll ...... [Build 100830, API 100830]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 100830, API 100830]
Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 100830, API 100830]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 100830, API 100830]
Module MarsAtm2006.dll ....... [Build 100830, API 100830]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 100217, API 100215]
Module Jupiter.dll ........... [Build 100830, API 100830]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 100217, API 100215]
Module Europa.dll ............ [Build 100217, API 100215]
Module Ganymede.dll .......... [Build 100217, API 100215]
Module Callisto.dll .......... [Build 100217, API 100215]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 100830, API 100830]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Iapetus.dll ........... [Build 100215, API 100212]
SATSAT Iapetus: Terms 605
Module Uranus.dll ............ [Build 100830, API 100830]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 100830, API 100830]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
Module Zarya.dll ............. [Build 100904, API 100830]
Module Zvezda.dll ............ [Build 100904, API 100830]
Module Pirs.dll .............. [Build 100904, API 100830]
Module Spacecraft3.dll ....... [Build ******, API 060425]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module SouyzTMA.dll .......... [Build 100902, API 100830]
Module Progress_M1.dll ....... [Build 100902, API 100830]
Module SouyzTM.dll ........... [Build 100902, API 100830]
Module Strela.dll ............ [Build 100904, API 100830]
Module CMG2.dll .............. [Build 110727, API 100830]
**** WARNING: Mesh not found: .\Meshes\lightpole.msh
Module OTD.dll ............... [Build 100904, API 100830]
Module spotlight.dll ......... [Build 110308, API 100830]
Module evatether.dll ......... [Build 110406, API 100830]
Finished initialising status
Finished initialising camera
Finished initialising panels
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
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Module Train.dll ............. [Build 120629, API 100830]
Module XR5Crane.dll .......... [Build 120519, API 100830]
Module ThemLPad.dll .......... [Build 120519, API 100830]
Module RadarDish.dll ......... [Build 120519, API 100830]
Module BigPad.dll ............ [Build 120519, API 100830]
Finished setting up render state
Has anybody seen this problem before?Thanks

---------- Post added at 01:58 PM ---------- Previous post was at 01:16 PM ----------

I think this could be the culprit,anybody know what addon this mesh belongs to?
**** WARNING: Mesh not found: .\Meshes\lightpole.msh

I just have bumped into the same problem (affecting all scenarios using ISS AtoZ), except that it also CTDs in the D3D9 client. What's going on? It used to work fine....
 
I don't have lightpole.msh

Please post the scenario.
 
I don't have lightpole.msh

Please post the scenario.

I think the default AtoZ scenario included will do (if not, try the HTV4 berthed to ISS scenario included in another of your add-ons).
 
Works fine here.

Do you have the zaryaclosed mesh and ini ?
 
Donamy, this is a wonderful addon, enjoying it lately using realtime elements and just let it orbit around Earth! :thumbup:

One question, do you or anyone else know the file name of the solar panels' textures so I can create fitting textures to have translucent solar panels with the latest D3D9Client release (12a by Felix24)?

I tried to look up the texture files in the mesh files (like the mesh "P6" and so on) but I couldn't locate the mesh for the panels.

Any help is greatly appreciated! :cheers:
 
Donamy, this is a wonderful addon, enjoying it lately using realtime elements and just let it orbit around Earth! :thumbup:

One question, do you or anyone else know the file name of the solar panels' textures so I can create fitting textures to have translucent solar panels with the latest D3D9Client release (12a by Felix24)?

I tried to look up the texture files in the mesh files (like the mesh "P6" and so on) but I couldn't locate the mesh for the panels.

Any help is greatly appreciated! :cheers:
The texture you want to modify is PVarray.dds.
 
I did some bumpmaps and reflextions, on the US modules, but the frame rate hit was to much for my liking. :(
 
I'm having some problems grappling the SPDM with the SSRMS. Despite having a near perfect alignment with the grapple fixture, when I try to grapple it, the SSRMS tells me that the rotational alignment is 175° off.

Here's a screenshot that shows the alignment along with the error message:

SSRMS_SPDM_grapple.jpg
 
Is this what you have for the child attach in the Dextre3.ini ?

Code:
[CHILD_ATTACH_1]	
;  grapple fixture Head
NAME="grapple"
POS=(0.0,1.357,0.0)
DIR=(0,1,0)
ROT=(0,0,1)
LOOSE=0
RANGE =1
ID="GS"
 
Is this what you have for the child attach in the Dextre3.ini ?

Code:
[CHILD_ATTACH_1]    
;  grapple fixture Head
NAME="grapple"
POS=(0.0,1.357,0.0)
DIR=(0,1,0)
ROT=(0,0,1)
LOOSE=0
RANGE =1
ID="GS"
No, the DIR was (0,0,-1).
 
That is because the Shuttle Fleet SSRMS's direction is wrong.
 
hi everybody :) I try to make revolution scenario with new kind of ISS on Lunar orbit and with use of Apollo spaceship. but I have some conflict in scenario in moment, when I try to put two Apollo CSM on station...more LM aren´t problem, but more than one CSM is bug or smth like this. and I dont understand why, so can anybody help me please?

xbnb.jpg


http://www.imagehosting.cz/images/xbnb.jpg
 
AMSO meshes are 'encrypted' in a way so you can not use them (without permission)
Maybe you can try ProjectApollo/NASSP meshes.
 
Zvesda is part of Thorton's ISS v3.
 
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