Under what circumstances would using the Vessel getElements (1) method be preferable to using the more powerful(?) getElements (2) ?
Is using ORBITPARAM not a common thing when looking up elements, thus a way is needed to avoid the performance hit of populating it?
I'm trying to decide if I should continue to maintain both methods in Orb:Connect if the reference body is made an optional argument.
Is using ORBITPARAM not a common thing when looking up elements, thus a way is needed to avoid the performance hit of populating it?
I'm trying to decide if I should continue to maintain both methods in Orb:Connect if the reference body is made an optional argument.