Project USS Kelvin

walsjona

Member
Joined
Jan 10, 2010
Messages
35
Reaction score
0
Points
6
Hi everyone

This has been in development for a while and I thought I'd share some images with you.
It is based on the USS Kelvin from the new film. I say based on since apart from the movie footage there is very little to go on as to size and internal structure (since alot of it contradicting) so some bits I did have to improvise. A prime example is the Shuttle bay which if you believe what you read on the internet should not fit in the secondary hull however I did mange to create enough room for 16 Standard Shuttles (although I am still working on them).
So far it has no Textures, Materials or proper config files

Anyway here are a few pictures both from in Blender and Orbiter

Breaking orbit over Mars


Kelvin in blender

Bridge

Inside

Warp Engines

Aft view

Shuttle bay

outside shot of shuttle bay


Feedback is certainly welcome :thumbup:
 
Looks cool - looking forward to the finished ship

One question - will the camera be able to see the engines or shuttle bay inside the ship, or will they be visible in external view, or what? It just seems a shame to hide the beautiful detail, but I cannot see how the engines, for example, will be visible in the finished product

I can't wait to play with this!

:hail::probe:
 
Last edited:
One question - will the camera be able to see the engines or shuttle bay inside the ship, or will they be visible in external view, or what? It just seems a shame to hide the beautiful detail, but I cannot see how the engines, for example, will be visible in the finished product

There is an addon called First Person by escapetomsfate which allows you to "walk" around the inside of a ship. I have found this add-on very fun to mess with even on ships were there is no internal structure. So it will still be possible to view all the insides parts and the greate thing is, you would be able to (within reason) view everything as if you were a member of the crew!
 
That sounds awesome - I'm downloading it immediately.

One further question - will the shuttlebay be compatible with other craft (such as deltagliders, if they did, or other shuttles) or just with the shuttles you're developing.

:hail::probe:
 
Last edited:
One further question - will the shuttlebay be compatible with other craft (such as deltagliders, if they dit, or other shuttles) or jkust with the shuttles you're developing.
Probably not. The Deltaglider for example is far too large for the shuttle bay.The Shuttles I am making for the Kelvin are far smaller. However I belive it may be compatible with other star trek shuttles on the Orbiter hanger (however I have not test that many)
I suppose, I could see i there is a way of creating a Shuttle bay in which the DG and other ships can be docked e.g. a third level below the Shuttle racks.
Thanks for the question:tiphat: I will ponder this further
 
Just wondering will this be UMmu and UCGO campatible?

I wasn't planning to. However, that doesn't mean I won't. UMmu should be fairly easy to implement (aside from the code :) ). UCGO I would need to give more thought to. Potentialy I could create a Cargo bay underneath the Shuttle bay. However I am still learning to code so it may be a while before this is possible.
But thanks for the suggestion.
 
Textures

Right I'm going to make a start on the textures. Any suggestion on the size of image schould use? obvouisly I don't whant to make them to large because then they eat the memory at the same if they are too small then you lose the detail.

Any suggestions?
 
Back
Top