Yup. You just knew it would happen sooner or later. Now that I'm satisfied with my results, here's a basic vessel version of Jon Marcures old Valley Forge add on.
The original version had problems with uncontrolable rotation when thrust was applied.
Changes:
1) She now carries 10 AgroDomes to support the needs of the Rag Tag Fleet
2) 2 docking points were added ( docks 3 and 4 )specificly for the maintenance pods ( which are included )
3 ) There are 2 other docking points ( 1 and 2 ) for other smaller shuttlecraft.
4) Attachment vectors fixed which eleminates rotational problem.
5) "see through" antenna panels negated.
6) 4 docking points have been added to the AgroDomes to build your own custom Agrocultural station in orbit. Just use the truss of your choice.
7) AgroDomes have weak engines and powerfull RCS thrusters to allow you to land them on low gravity bodies to create you own Agricultural base planetside.
8) Maintenance pods have high RCS thrust as the main means of propulsion.
In time, the old modules may be recompiled to incorperate these changes making an even better ship.
NOTE: The included scenario calls for Jons QJPJ ( PuddleJumper ) and his missiles and bullets. If you do not have these, simply edit the scenario file and remove them. The camera focus starts on the AgroShip.
Get the AgroShip here and let me know how she flys for you.
http://www.4shared.com/file/72123706/83a506de/QJAgroShip_FINAL_beta.html
The original version had problems with uncontrolable rotation when thrust was applied.
Changes:
1) She now carries 10 AgroDomes to support the needs of the Rag Tag Fleet
2) 2 docking points were added ( docks 3 and 4 )specificly for the maintenance pods ( which are included )
3 ) There are 2 other docking points ( 1 and 2 ) for other smaller shuttlecraft.
4) Attachment vectors fixed which eleminates rotational problem.
5) "see through" antenna panels negated.
6) 4 docking points have been added to the AgroDomes to build your own custom Agrocultural station in orbit. Just use the truss of your choice.
7) AgroDomes have weak engines and powerfull RCS thrusters to allow you to land them on low gravity bodies to create you own Agricultural base planetside.
8) Maintenance pods have high RCS thrust as the main means of propulsion.
In time, the old modules may be recompiled to incorperate these changes making an even better ship.
NOTE: The included scenario calls for Jons QJPJ ( PuddleJumper ) and his missiles and bullets. If you do not have these, simply edit the scenario file and remove them. The camera focus starts on the AgroShip.
Get the AgroShip here and let me know how she flys for you.
http://www.4shared.com/file/72123706/83a506de/QJAgroShip_FINAL_beta.html