General Question Vector & Rotation Points?

Got it. Post your ini then I'll make the changes and repost it.
 
[CONFIG]
MESHNAME="Gemsplash"
SIZE=111
EMPTY_MASS=90000
FUEL_MASS=0
MAIN_THRUST=0
RETRO_THRUST=0
HOVER_THRUST=0
ATTITUDE_THRUST=0
ISP=0
TRIM=0.0
PMI=(15.5,22.1,7.7)
CW_Z_POS=0.09
CW_Z_NEG=0.09
CW_X=2.
CW_Y=1.4
CROSS_SECTION=(153.0,186.9,125.9)
COG=2.47
PITCH_MOMENT_SCALE=0.00005
BANK_MOMENT_SCALE=0.00005
ROT_DRAG=(10.5,10.5,10.5)
WING_ASPECT=0
WING_EFFECTIVENESS=0
LAND_PT1=(0,0.01,9)
LAND_PT2=(-4,0.01,-9)
LAND_PT3=(4,0.01,-9)
VISIBLE=1
CAMERA=(0.3,-0.03,2.22)

[ANIM_SEQ_0]
; Floatation Collar
KEY=G
DURATION=3.3

[ANIM_SEQ_1]
; Left Door
KEY=1
DURATION=3.3
REPEAT=0

[ANIM_SEQ_2]
; Right Door
KEY=2
DURATION=3.3

[ANIM_COMP_0]
; collar
SEQ=0
GROUPS= 29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,82,83
RANGE=(0,1)
TYPE=SCALE
SCALE0=(0,-3,0)
SCALE=(0,-1.5,0)
REF=(0,-0.12,0)

[ANIM_COMP_1]
; Left Door
SEQ=1
GROUPS=79,85
RANGE=(0,1)
TYPE=ROTATION
ROT_PNT=-(X, X, X)
ROT_AXIS=(X, X, X)
ANGLE=45

[ANIM_COMP_2]
; Right Door
SEQ=2
GROUPS=76,84
RANGE=(0,1)
ROT_PNT=(X, X, X)
ROT_AXIS=(X, X, X)
ANGLE=80
 
[CONFIG]
MESHNAME="Gemsplash"
SIZE=111
EMPTY_MASS=90000
FUEL_MASS=0
MAIN_THRUST=0
RETRO_THRUST=0
HOVER_THRUST=0
ATTITUDE_THRUST=0
ISP=0
TRIM=0.0
PMI=(15.5,22.1,7.7)
CW_Z_POS=0.09
CW_Z_NEG=0.09
CW_X=2.
CW_Y=1.4
CROSS_SECTION=(153.0,186.9,125.9)
COG=2.47
PITCH_MOMENT_SCALE=0.00005
BANK_MOMENT_SCALE=0.00005
ROT_DRAG=(10.5,10.5,10.5)
WING_ASPECT=0
WING_EFFECTIVENESS=0
LAND_PT1=(0,0.01,9)
LAND_PT2=(-4,0.01,-9)
LAND_PT3=(4,0.01,-9)
VISIBLE=1
CAMERA=(0.3,-0.03,2.22)

[ANIM_SEQ_0]
; Floatation Collar
KEY=G
DURATION=3.3

[ANIM_SEQ_1]
; Left Door
KEY=1
DURATION=3.3
REPEAT=0

[ANIM_SEQ_2]
; Right Door
KEY=2
DURATION=3.3

[ANIM_COMP_0]
; collar
SEQ=0
GROUPS= 29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,82,83
RANGE=(0,1)
TYPE=SCALE
SCALE0=(0,-3,0)
SCALE=(0,-1.5,0)
REF=(0,-0.12,0)

[ANIM_COMP_1]
; Left Door
SEQ=1
GROUPS=79,85
RANGE=(0,1)
TYPE=ROTATION
ROT_PNT=(-0.835,0.426,-0.204)
ROT_AXIS=(0.293615,-0.142364,0.945263)
ANGLE=45

[ANIM_COMP_2]
; Right Door
SEQ=2
GROUPS=76,84
RANGE=(0,1)
ROT_PNT=(0.832,0.426,-0.202)
ROT_AXIS=(-0.292768,-0.143479,0.945357)
ANGLE=80

The meshes were different slightly, but why do you have the angles different for each of the doors ? Just curious
 
I just haven't done the final corrections yet.

Okay, here's the result...

Vector2.jpg


As you can see, the left door rotates perfectly and looks fantastic. However, the right door "caves in" when activated. If I change the 3rd coordinate of the ROT AXIS to a negative value to indicate rotation in the opposite direction, I get the result on the right.

Any idea what I've got going on there?

---------- Post added at 11:21 PM ---------- Previous post was at 10:50 PM ----------

Got it! Had to change the first & second coordinates to a positive value in addition to making the third a negative.

Works like a charm now. Thanks a million....
 
Or you could just make the angle negative
 
Hadn't thought of that, but it's working now in any case. Thank you again.
 
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