Hello!
I am creating my own .dll since a week. Now i have a problem:
If the Vessels Mesh impacts the ground orbiter ignores this and the vessel goes on falling. Orbiter notices the impact only, if the vessel's center impacts the ground. After that impact, and after all engines shutdown, orbiter sets the vessel to it's defined touchdown points. I have noticed ships like XR-Vessels, DGIV and even the stock DG don't have a behaviour like that.
I don't want such a weak touchdown like described before. I want my Vessel to act like DGIV, XR-Vessels and so on. How do the ships create the realistic behaviour? Does anyone know an answer?
PS.: Maybe im am stupid, but i haven't found even a clue in all documentations and the sourcecode of ShuttlePB and the stock DG.
I am creating my own .dll since a week. Now i have a problem:
If the Vessels Mesh impacts the ground orbiter ignores this and the vessel goes on falling. Orbiter notices the impact only, if the vessel's center impacts the ground. After that impact, and after all engines shutdown, orbiter sets the vessel to it's defined touchdown points. I have noticed ships like XR-Vessels, DGIV and even the stock DG don't have a behaviour like that.
I don't want such a weak touchdown like described before. I want my Vessel to act like DGIV, XR-Vessels and so on. How do the ships create the realistic behaviour? Does anyone know an answer?
PS.: Maybe im am stupid, but i haven't found even a clue in all documentations and the sourcecode of ShuttlePB and the stock DG.
