Question What is the diameter of a landing pad?

vonneuman

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I was working on an unpackable cargo for UCGO. I am currently working on the packed mesh. But before I can work on the unpacked mesh I need to know, what is the diameter of a landing pad?
 
If I haven't found out the value wrong the ones at Brighton base are around 73.81 meters on the X and Z axis
 
You can adjust the diameter to your liking by using "SCALE x" in the .cfg file also. For example, open the brigton.cfg file and add SCALE 2 under the LPAD1 of your choice, you can also scale it down, just use 0.9, 0.8, etc.

LPAD1
POS 100 0 -173.21
SCALE 2
ROT 30
TEX Lpad01
NAV 132.30
END

Scale 5 takes up almost as much real estate as the buildings themselves.
 
Thanks for all the help guys. I don't know if I made it clear, but I am working on an unpackable landing pad for UCGO with it's own transponder. Do you think that this is even worth an addon?
 
I think it is a good idea.
Rapidly deployable bases could have some use.
 
Ok never mind. Programing is simple. Even more so when it comes to UCGO. 3d modeling, now that is hard. I can not get programs like Anim8or and blender to work. That is why I have not made any addons. I did not think that an octogon would be that hard though. But it is. I even tried to make the cargo spawn a real landing pad, like the ones found at bases. That failed miserably. Maybe someone else could try to make this addon? The config file is does not take that long to make when using the landing becon as a base. As I said before, it's the meshes that I find impossible.
 
Ok never mind. Programing is simple. Even more so when it comes to UCGO. 3d modeling, now that is hard. I can not get programs like Anim8or and blender to work. That is why I have not made any addons. I did not think that an octogon would be that hard though. But it is. I even tried to make the cargo spawn a real landing pad, like the ones found at bases. That failed miserably. Maybe someone else could try to make this addon? The config file is does not take that long to make when using the landing becon as a base. As I said before, it's the meshes that I find impossible.
Try a different modeller, maybe? I find Wings3D to be pretty easy to use, and it has a direct .msh exporter: [ame="http://www.orbithangar.com/searchid.php?ID=3901"]Wings3D .msh Exporter[/ame]
 
Actually making an octogon is exceedingly simple in anim8or. An 8-sided cylinder is an octogon.
 
I don't know what I'm doing wrong. I can't even draw a line. I am looking at some online tutorials right now, so maybe I'll figure it out.
 
I also recommend wings3D. Example: If you want an 8 sided pad, you right click, click on cube, type in 8 sides, and there, you have an 8 sided shape, which you can scale, move, do whatever you want to.

Good luck!
 
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