Gaming What will happen to flight/space sims?

What I dislike a bit in ASCII sector is that it doesn't much exceed the capabilities of Elite or VegaStrike (who does always for get this?) It is just a cute ASCII version of it so far, true Roguelikes rather replace graphics for more complex game play.
Well you couldn't mull around stations shooting people in Elite or VegaStrike. Nor can you disable, board, fight over and capture other ships. Its still in development, I'm sure the author wouldn't mind hearing some interesting gameplay ideas.
 
Well you couldn't mull around stations shooting people in Elite or VegaStrike. Nor can you disable, board, fight over and capture other ships. Its still in development, I'm sure the author wouldn't mind hearing some interesting gameplay ideas.

Well, I miss some nicer AI features, like politics or personal interests, or the planets being more than a single base, etc...

There is also only little customization of the spacecraft in the sense of personal taste of the crew, like having personal property on them.

But I doubt I can get a number drawn below 10000 to post my suggestions there. ;)
 
MW2 broke every video game sales record in the world, but if you actually play it there's little to no real innovation over previous titles. Everything has a fresh coat of paint, but it all plays the same. That right there should tell you how willing the gaming market is to shell out money for the same product.

With Microsoft's Mechwarrior 3 painting coat improved but gameplay went down. In Activision's MW2 you relied on your aiming skills to estimating the proper lead to impact your target with energy bolts like in Star Wars. It is quite exciting and missions were quite action oriented.

In MW3 you just point your gunsight and fire instant lasers and mechs are more sluggish and AI is dumber. I just loaded a Medium pulse laser and long range missiles and fired on top of a cliff to do the job.

Sometimes mechs were impacted from out of their weapon range and they could not locate me (probably programmed not to get out from a certain radius). When they located me, they fired, so I just pulled back so their weapons would hit the cliff, and when they were close and almost below me I fired. MW3 was quite a turn off. There were some missions where I could use jets to climb the cliff and find a path where no mechs would be in my way to the final navpoint.

MW3 was poorly designed as a game. Better painting coat does not equal innovation. It just had better graphics and probably physics, but the exciting ludology and narrative were lost.

Same happened to Star Control 3. Star Control 1 and 2 were designed by the talented Fred Ford and Paul Reiche III. In the second game they had to put money from their pockets becuase budget was so limited to make a groundbreaking game. For Star Control III Accolade wanted an even lower budget for a sequel, so they rejected the offer and Star Control 3 was given to a dev team that made a crappy game, which would have been fine if it was a fan made game. Most of fans usually consider SC3 never took place. Accolade executives said "market lost interest" and the product was discontinued. Ludology and narrative were lost, it was like buying a book with a nice cover art and no storyline.

The makers of Star Control 2 have shown interest in making a sequel, but no funding source has been found.

During Atari era sales were gradually went down, as crappy games came, which were usually remakes of previous games or some crappy alternative ideas, so at some point executives thought "market lost interest in videogames" but then Nintendo came with Mario Bros and proved them wrong.

So I would dare to say that innovation has been going down because of money. Publishers want to use formulas, spend less money, and innovation is always risky. Brad Bird, director of The Incredibles said that entertainment business is like gambling, because there are no formulas unlike food business. At most you could say "this is a great idea... hopefully...".
 
Well in good news community space-sims remain strong in active development (and most are free!)

Off the top of my head:

  • OOliete - Object oriented Elite

It is Oolite. A Windows remake of Elite with the same simple graphics of Elite.

oolite-coriolis.jpg


If we talk about high quality fan made games, you should see Bablylon 5: I've found her. It is a cool freeware combat sim that is even harder than Independence War and inspired by it. You need to download "Danger and opportunity" base game and later you may install custom missions inf you want.

If I understand correctly, this B5 fan game was made by russians and it is a state of the art product, worthy of any commercial game, so it makes me wonder how much money is a real drive for innovation, or if innovation exists despite money. Probably they felt tired of waiting for company struggles to settle down and they made their own game to make their dreams come true.

Here a screenshot:

ifh_mod_007.jpg


Orbiter is also at the level of a commercial product thanks to you, people.

In the realm of commercial (payware) arcade games, Moonpod has been doing some low budget developments that are a bit eye catchy that preserve ludology and narratology of games, instead of being just a game engine with sound and graphics and no gameplay.

6.jpg


Ludology refers to the "rules" part of the game that makes it enjoyable.
Narratology refers to the entertainment value of a good story, as if game was an interactive movie.
There is an ongoing debate betwen narratologists and ludologists who claim that games should be studied under their views.
To me, certainly those are just two approaches that could be worked alone or combined.

If we talk about freeware arcade 3D shooters, Bruno R. Marcos Star Wars games are very exciting (the best Star Wars games I have ever played, even better than X-Wing Alliance). Here a screenshot of the base game.

317011sx6.jpg


There are some addons that allow improved graphics (better meshes and textures):
Battle of Yavin
Battle of Endor
Notice that you need to install the game in C:\Program Files\<game directory> default directory so addons may work.

If we talk about big budget games, money matters for faster and very elaborate development, but also as the company sees no profit, games are left unsupported. Instead, fan made or community made software, seem to deliver at slower pace, but continued support.

For example, the old Activision's DOS/Win95 Mechwarrior 2 is playable in XP thanks to fan made patching/apps and support.
Activision's Win95 Battlezone is also playable thanks to fan made patches and support.
Instead, some games like EF2000 v1.0 is unsupported, Jane's USAF is unsupported due to lack of a fan base and community effort.

By the time games reach the cloud, there will be no way to revive games if companies are gone.
From a cultural perspective it would be a loss. It is the equivalent of having Star Wars when you were a kid and suddenly see it gone everywhere.
 
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I agree the genre is dead but there a few pockets of life aka this little sim orbiter its very well alive and cant really see any reason why orbiter would stop existing(well maybe martin dieing and we can no longer run it when windows 9 comes out but thats bout it)

Uh...

Firstly, Martin is not dying. He might lose interest in Orbiter someday, but unless he's far less considerate than he seems to be, he'll hopefully leave it in the hands of the community.

Secondly, who says that Orbiter will not run on the version of Windows after Windows 8? Sounds like nonsense to me...
 
It looks like we need a glossary. MW was used for MechWarrior since I had memory...:lol:
Its all these youngin's and their newfangled eyecandy. Back in my day we had 8 bits and we liked it!

But yeah, I started seeing the abbreviation being used nearly a year ago and it took me a while not to assume they were talking about Mechwarrior. MW2:Mercenaries remains all kinds of awesome.
 
Its all these youngin's and their newfangled eyecandy. Back in my day we had 8 bits and we liked it!

Yeah, and we used to load our stuff from 12 inch tapes which ran on motors powered by snails in hamster wheels, uphill in neck-deep snow both ways with wheelbarrows tied to our noses and feral radioactive mutant mongrel rabid dogs gnawing at our heads. :thumbup:
 
Hamster wheels is too advanced for my understanding. Can you explain me that technology? Perhaps you could make a "hamster wheel simulator".:lol:
 
Bits...how primitive. When I was young, we had megaliths and gigaliths. I still search for a missing operating system tape for the Dolomite 3000 minicomputer.
 
Well that reminds me that wars simulators started when people tried to transfer megaliths to others and others thought you tried to stone them.
 
Well that reminds me that wars simulators started when people tried to transfer megaliths to others and others thought you tried to stone them.

Yeah, the invention of rock and roll is very close to the event. BTW, it wasn't transferring megalith, but a general protection fault, when a non-authorized user tried modifying access on a moon phase vector.

The result of the message "kill -9 erudruid" was quite messy, but it prevented zombie processes.
 
I don't know... Ubisoft's Il-2 series has quite a following, and you can find Il-2 1946 easily.

It is realistic enough that the advice given by the real pilots of the real planes work wonderfully, and doing the things they tell you not to do bring disaster upon you.

Though Birds of Prey, for the consoles, they say, is too easy :(
 
Though Birds of Prey, for the consoles, they say, is too easy :(
Exactly this--they moved away from PC flight sim games and started making console flight action games.
 
I personally only play 2 simulators, x-plane and orbiter.
 
I utilize Flight Simulator 2004, X and Orbiter.

I'm thinking of buying X-Plane though.
With the Microsoft Ace's Studio gone who knows what's in store for Flight Sims.

Personally I enjoy FS2004 alot but it is becoming outdated in terms of navaids, airports and geography. Hopefully addons will help keep it up in shape.
 
Personally I enjoy FS2004 alot but it is becoming outdated in terms of navaids, airports and geography. Hopefully addons will help keep it up in shape.
I had thought most people making addons had moved to FSX?
 
I'm pretty much stuck on Orbiter, and mess around with FlightGear. I've been played Freelancer and really enjoyed it, but then it's more of a game that a simulation.
Along the lines of Freelancer I'd seen a game that offered similar gameplay, but can't find a reference to it. Made by a Russian (of course) company. The screenshots looked fantastic, I'm bummed out that I can't find it anywhere.
I'm going to spend some quality time here with Google. If I find a link for what I'm think of I'll be sure to post it.
 
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