Gaming What will happen to flight/space sims?

Russian Elite-like? could only have been one game then, of which I too can't remember the name, but it got terrible reviews...

I think the Space-Sim genre isn't doing SO bad over all. I mean, there's a lot in the pipeline currently, most of which I won't like because I'm too much into realism, but still, it's not like you could really complain.

Ok, there's not been alot around since X3, but lets face it, the X-series had a lot more complexity than 99% of any game from any other genre (yes, it felt like flying a spaceship through walmart, which ruined it for me, but let's face it, privateer wasn't any different. I was just a kid back then and could suspend my disbelief a lot better).

Of course it is a pity that the Graphics technology revealed in X3 wasn't used much more during the last years, but if I'm not wrong we have two titles with DX10 technology incomming (Black Prophecy and JumpGate 2), we'll see what they'll offer up in terms of complexity. But anything they could possibly come forth with will automaticaly be more complex than Privateer, because lets face it, without the nostalgia Privateer just sucked. It was almost a literal adaptation of the ooooold Elite, just without being revolutionary (indeed even a step back... scaling Bitmaps instead of actual 3d).

It is much to be doubted if there will ever be a professional successor to Elite 2 and 3 (I doubt that Elite IV, IF it ever gets finished, will have the same scale), simply because you don't get your money back for such a behemoth of a developement (plus, besides having an impressive scale of realism, and an impressive scale over all, there wasn't enough gameplay in those to fill a corellian transport. I mean, I didn't really do much else than shooting up stuff in the end, did I?). However, the technology is being used on the indy and opensource "market", and I'm pretty sure we will reap some fruit from this developement. Let's face it, Vega Strike already beats every single nut and bolt out of privateer, and I hope they are going to add some complexity once they finished all that multiplayer infrastructure. Evochron is an excelent Elite-like with more features than any game of the Genre (apart maybe from X) ever had, and if infinity ever sees the light of day, it might slay pretty much anything. And if Artlav ever adds any actual game content to Spaceways it would be pretty much the same.

No, I see a rather bright future (and a cheap one) for the space sim genre.

:cheers:
 
Hamster wheels is too advanced for my understanding. Can you explain me that technology? Perhaps you could make a "hamster wheel simulator".:lol:
I think if someone made that I may abandon Orbiter for it. :lol:
Now engaging Serious Mode:
I agree that professional sims are dead, but luckily there are niche communities like Orbiter's that are alive and well for those who still like sims the way they were meant to be.
Frankly, there's no point bemoaning the influx of perma-noobs interested in learning slopes no sharper than 2 degrees. Eternal September is a fact of life. They can go pay through the nose for their Modern Warfare and their Wii-Fit, while we sit back and download the latest addon from Orbithangar, made by someone who really cares about what they're doing and how it will add to the community, not the potential profit they (won't) make.

In essence, sims are still here for those who really want them.
 
Uh, professional flight simulation is not dead at all. The market actually is as big as never before. And since the closure of the ACES studios, X-Plane got a boost. And Aerosoft is going to work on a FSX replacement. If they don't do so, somebody else will do it in future anyway (FSX will remain a good platform until at least 2015). Then of course we have Orbiter, Space Shuttle Mission 2007 (the most advanced Shuttle sim you can get) and the new Open Falcon also is underway (with a new engine and a fully working 3D cockpit). And I also know a few things else but I won't talk about yet... :P ;)

If this is not professional flight simulation, then I'm a Chinaman:

!



[ame="http://www.youtube.com/watch?v=-JV1JYpfyv8"]YouTube- HAVCAP Open Falcon[/ame]
 
What about space combat sims?
Just like when they said videogames were over before Nintendo released Mario Bros, could it be possible that we could be seeing the second videogame wave coming to an end?
 
What about space combat sims?
Just like when they said videogames were over before Nintendo released Mario Bros, could it be possible that we could be seeing the second videogame wave coming to an end?

I think that space combat games are dead for almost 15 years already. Take Wing Commander IV - The Price of Freedom as an example. It costed millions to produce since it included movie scenes with some well known actors. But it became a flop nevertheless. But also other, more serious and professional products became a flop as well already in the early 90s: Shuttle by Virgin Games. I know it because I contacted one of the leading developers about two years ago. He was surprised that somebody even "remembered" the simulator, and he thanked me for bringing back some nice memories of the early 90s when he was working for Virgin Games :)

The future for space combat looks bad. But the future for professional flight simulation does not look bad at all. MSFS has a huge payware market with a lot of customers around the globe. Companies that just wait for a FSX replacement and still produce lots of new products for FS9 and FSX. Concorde-X just has been released two month ago and the team behind it already works an another professional Airbus Addon (A320). However, space simulation (not gaming) still seems to be and to remain a niche market. Without Orbiter and SSM2007, the space sim world would look rather dead...
 
Unfortunately it does seem like there are less and less flying simulations now... I really like them, maybe because I've never been in an airplane... (Never... :()
 
We'll always have freeware and opensource...
 
its definitely not a sim in any respect but i like Infinite Space for the DS. It has a pretty cool space story and tons of ships. Don't know if you are familiar with the old old space trader for palm OS but Infinite Space is alot like that in terms of interface- select planet-whisk away to said planet with small animation. takes a while to get the depth out of it though because in the beginning you can only have one ship, and it has room in it for like, one gun :hmm:

i actually quit playing home-box style tv games after F-ZERO GX cuz i pretty much felt that i already beat most of them right when i started playing. i show orbiter to alot of people and they're say something like "uh... when is something going to happen?" and then "oH oH ... i got it.. CRASH IT! CRASH IT!" then they say- "what? it just hits the ground and bounces off thats the stupidest game ive ever seen" and i say "no way! this is the coolest game ever made! look you can dock to the ISS and it takes more thought than just clicking a mouse on somebodies head!"
 
I have fond memories of games like Privateer 2, Independence War, Freelancer, Freespace and some others. There was a time when there were loads of flight/space sims.

But is this genre dead? Is there anything in the works? What do you think about the future of simulation?

I would say heavy simulation is dead for now. The reason is EXTREMELY high development costs for modern projects. The issue is lets say FSX ok sells great at first but before I know it I am picking up a copy for bargain bin prices. Also many simmers are well not as wealthy as some FPS players and tend to try to make the most of their investment and hardware. Holding on for years or even half a decade or more. Anything after FSX would have been a hard sell which is why they were working on a train sim before they got disbanded.

Piracy is also SLAUGHTERING game companies that dare to make sims. Make a sim game for the PC and watch profits burn up on torrent sites or make a 360 game that is far harder to pirate? Most go for the 360 primary route meaning sims are reduced in scope.

Until a way is found to reduce costs I think the trickle of sims per year is about the best we can hope for.
 
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