And lots and lots of code!
Multiply that by x10000000000 and then you will get the amount of code :thumbup:
Well... The only one that could estimate that would be addon developers and Martins himself. But i have an estimate of probably 20 header files and 30 C++ files.
Well... The only one that could estimate that would be addon developers and Martins himself. But i have an estimate of probably 20 header files and 30 C++ files.
Why, though?Well, maybe we could take a guess based on file sizes and typical compilation from C++ to bytecode. There's very little accuracy in that, but still.![]()
Bytecode? Where did you get that from?Well, maybe we could take a guess based on file sizes and typical compilation from C++ to bytecode. There's very little accuracy in that, but still.![]()
Bytecode? Where did you get that from?
Anyway, that doesn't tell much about the number of LoC or files that compose Orbiter, only that there's a good chance that those numbers are high. Too many things can change the final executable size for it to be a good measure of size of any kind.
Orbiter uses a left-handed coordinate system because this is what Direct3D 7 uses natively--by using this within Orbiter, Martin can just send the coordinates straight to the GPU without needing to perform any conversions.My personal guess is this is why Orbiter has a left-handed coordinate system. He could use the thumb, index finger and middle finger of his left hand to represent the x-y-z axes, while entering the coordinate numbers with his right hand on the num pad :lol:
Notepad. The most versatile program on Earth.
Surpassed only by Notepad ++, all you need to spend a few years shaping the universe![]()