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:rofl:Please burn responsibly.

Wideawake International Ascension Ultra sees many changes, improvements and enhancements to the original WIN, and is designed to use the new 2010 features also. It will therefore only be 2010 compatible. The main intention is to make a base that has everything one would need for ground based operations. It is not just a stastic base like the current WIN, but a far more advanced and active addon. Unlike WIN I have made less concession to poly counts and textures however, so it will certainly be more demanding on cpu/gfx cards. It is all-in, with bells and whistles, and I do not attempt to restrict that.
The first main change is the combined functionality of using a .cfg file and a vessel, combined into one base. This has allowed me to explore many new features due to vessel functionality, have crisper textures, yet maintain ground shadows. Face has been doing a grand job coding the back end, which will interface with orbiter through a module and an MFD.
It's working so far. At present, the MFD can activate all the relevant doors on the relevant hangars, activate runway and taxiway lights, and control the gantry crane motions. Whilst there is a long way to go implementing all the features, the proof-of-concept stuff is working as intended, which bodes well.Hope the base animations work out...it will be an awesome thing to behold! Though I'm jealous...I very much wanted to animate portions of Niven but lacked the programming skill to do so.
{image}
edit to add: regarding your comment about Niven. As mentioned, after release, all the content will be open source. So hopefully others can integrate the technology into future bases of their own.
Are we able to add buildings to the site too? If so, i would like to add a control building for the OFLS and a Assembly building for it.
lol... clever!It looks like you're missing some textures. Did you read the manual for the base? You need to add the textures list to your Base.cfg file...
Are we able to add buildings to the site too? If so, i would like to add a control building for the OFLS and a Assembly building for it.
edit to add: regarding your comment about Niven. As mentioned, after release, all the content will be open source. So hopefully others can integrate the technology into future bases of their own.

You select the desired Lease Hangar from the appropriate menu in the MFD. You then Enter the name of your company into the MFD and it will 'give' the hangar to you. It will then load your own custom texture (which you have to create and drop in the required folder) and display it on the hangar signage, over the default texture. It will also enable you to access the hangars, which would otherwise be locked in the mfd (probably). I see this working through a .cfg file system, so all the above will also be doable by editing the file manually also.
I was thinking of doing a custom pack for WIN certainly. And yes I had thought of asking the orbiter community for vocal help. However, I'm sure I did that once before and everyone is far too shy! We shall sort something out. What might be nice is a generic 'Near Future' pack, for use with all xr dg type tech scenarios, not just limited to WIN.
I've started work on the Vertical Launch Complex this week, so thought I would share some early shots. It will work in a similar way to the Slick 6 pad at Vandenburg, but with the usual WHAP/Wideawake twist!
Pre-roll-out config:
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Pre-Launch config:
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Launch config:
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If Dr. Elsa Schneider were here with me right now, she'd say I was 'giddy as a schoolboy!'
Looks awesome!