Just out of curiosity, is Martin planning to release the Source, and maybe open-sourcing it? If it's not, why? There seems to be a lot of talented coders here that could help with the project.
Sorry, it was a dumb question ^^'
orbiter development would be much faster and more impressive with lots of coders, see how many addons exist , people want to contribute
no it isn't because i have the same question myself
orbiter development would be much faster and more impressive with lots of coders, see how many addons exist , people want to contribute
We have about 20 bigger add-on projects, which are open-source or looking for collaborators, but guess what: Only those few people who are contributing already help in such projects and have to be shared by the many add-ons.
.
we have, in my horrible opinion, far too many armchair open-source apostles, who actually just want the Orbiter engine code for looking at it once and then leave it, when they find out that it means serious work to make useful additions,
because the core engine is already good.
Where are the collaborators helping in making improvements for OVP and maybe make useful suggestions for improving the API, for example to allow the graphic engines to use more modern SFX? They are also not there.
As long as only a small hard core of add-on developers collaborate on open-source projects, there is absolutely no reason to go open-source at all. Not even for add-ons.
its not , i make an reentry facing backwards and everything goes well
atmospheric model has NOT high standards its a basic simulation , just use a good flight sim and notice the difference
and what do you gain by a closed software ?
any benefits ?
I disagree.
I think the development would be run into the ground very fast because accurate Physics would be come secondary, but better graphics and more features would take up most time.
Besides, I don't think there's anyone else qualified to develop the Physics engine...
everyone has his own ideas about programs ,everyone has his own ideas about addons , they want to create their addons
not other ppl's addons
all through many addons are based or improving other addons , isnt that a collaboration ?
The benefit would not be as great as claimed. Most people (including yourself) who want Orbiter open-sourced would not contribute anything useful.so you doubt that there is anyone out there who could help
well hope dies last
Really this is more an issue with the vessel, not the atmospheric model. Orbiter's atmospheric model is actually better at high altitudes than FSX's.its not , i make an reentry facing backwards and everything goes well
atmospheric model has NOT high standards its a basic simulation , just use a good flight sim and notice the difference
Yes, one coder. Congrats.artlav is one
This has been discussed before. You gain the benefit of not having multiple incompatible forked branches, among other things.and what do you gain by a closed software ?
any benefits ?
The lack of earth shine is an issue with the graphics client, not the core. And the "reentry facing backwards" thing was already answered by Urwumpe--it's a problem with the spacecraft, not Orbiter.no it would be faster , martin started developing orbiter many years ago and still we dont have Earth shine and we can make a reentry facing backwards
Why do we need it?
no it would be faster , martin started developing orbiter many years ago and still we dont have Earth shine and we can make a reentry facing backwards
http://www.jsbsim.com/
its free , its open and we need it![]()
everyone has his own ideas about programs ,
they want to create their programs
not other ppl's programs
(c wut i did thar?)
The benefit would not be as great as claimed. Most people (including yourself) who want Orbiter open-sourced would not contribute anything useful.
Really this is more an issue with the vessel, not the atmospheric model. Orbiter's atmospheric model is actually better at high altitudes than FSX's.
Yes, one coder. Congrats.
This has been discussed before. You gain the benefit of not having multiple incompatible forked branches, among other things.
The lack of earth shine is an issue with the graphics client, not the core.
And the "reentry facing backwards" thing was already answered by Urwumpe--it's a problem with the spacecraft, not Orbiter.
Why do we need it?
I'll explain it then. I used your same syntax, yet changed one word to point out a flaw in your argument.
What? And yeah, you can hope all you want, but great projects are not built on hope.hope dies last
I do say so. There is very little effort among Orbiter vessels to make the aerodynamic performance accurate to the shape of the vessel.if you say so
I don't even see how that applies. Linux is a different product than Windows, it is not an open-sourced version of Windows. By that comparison, you should go write your own sim.what about linux users ? do we praise microsoft ?
The default Atlantis is known to have absolutely terrible and unrealistic aerodynamic performance, especially in the hypersonic range.i use the standart STS that the main package includes
Flightgear uses it because they did not already have their own accurate model. As Urwumpe pointed out, using JBSim would change nothing for Orbiter.why flightgear needs it ? (c wut i did thar?)
what about linux users ? do we praise microsoft ?