New Release XR1 1.8 / XR2 1.3 / XR5 1.6 Released

Hey Doug,I have been using the XR2 realistic settings by sky captain,and it basically it makes the XR2 more to fit todays technology,by offering weakened thrust,and no hover engines,and also no retro engines,but everytime I start a scenario with these settings,the rtro light starts blinking on the MWS the problem seems to be caused by these lines in the .scn file:

Code:
DMG_16 -1.#IND00 Left Retro Engine
DMG_17 -1.#IND00 Right Retro

You can temporarily fix this by changing that to
Code:
DMG_16 1.000000 Left Retro Engine
DMG_17 1.000000 Right Retro Engine
But if you quicksave (and load the quicksaved scenario), or exit and load "Current state", it will go back to -1.#IND00,is this a bug?,or is there a way to correct this,and if not could you please include a possible fix in the future for this.Thanks:tiphat:
 
This occurs because setting MaxRetroThrust=0 via a cheatcode causes a division-by-zero error when doing a retro engine damage check, which is what causes the -1.#IND00 to be saved as the retro damage state values.

This is now fixed for the next XR patch release, but for now the workaround is to simply set your MaxRetroThrust = 0.001 instead of zero in the XR2RavenstarPrefs.cfg file, which avoids the division-by-zero error.
 
It helps when he coded the darn thing and has an intimate knowledge of its inner workings and design philosophy. ;)
 
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