Messierhunter
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I seem to be the only one who thinks this (dev team aside), but if given the choice I prefer a "bailout" option to an unrealistic ejection option. The DG4 won't even allow regular bailouts except at impossibly low speeds, so I actually prefer the XR implementation of bailout, despite having to manually toggle the chute auto-deploy.However, in the XR2 and the upcoming new versions of the XR1 and XR5 you will be able to bail out and each astronaut's chute will auto-deploy.
If nothing else it'd be nice to just have a spot on the texture designating the presence of an access panel even if it doesn't open or do anything functionally.We are considering adding a turbopack "access panel" to the exterior of the ship, but that may or may not be implemented: the panel would probably not be reachable from the ground anyway, plus it's basically just eye candy over having the turbopack just deploy next to the ship.