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No, I didn't try that -- that's a good idea, though. However, I don't know why bitrate would make a difference (but who knows?) First I'll do a quick-and-dirty test in Orbiter loading and playing the sound effect at max volume.
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XR2 Beta Team: I just noticed that the XR2RavenstarPrefs.cfg shipped with Beta-1b has a bug: 'HoverEngineThrust=0' is set, which means your hover engines are set to "easy" level thrust by default. This will be fixed for Beta-1c, but you will want to update your preference file and set 'HoverEngineThrust=1' for normal testing.
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EDIT:
I have confirmed that the 'ReplaceStockSound3' OrbiterSound API call does indeed have a bug both with REPLACE_MAIN_THRUST and REPLACE_HOVER_THRUST: in both cases the new sound effect is played back way too quietly. When I play the engine sounds manually via a new key handler, it sounds normal.
And here's what I can't figure out: Steve, you're right, I do remember we initially tested your new sound effects by replacing the stock mainext.wav and mainextloud.wav files, and they played back quietly in Orbiter. I just re-ran that test, and it still plays back quietly even though I can play the exact same file manually at max volume and it sounds loud, like it should. I don't know what to think. In any case, it looks like the solution is to just play the main, hover, and RCS sound effects manually via new code. I'll implement that for Beta-1c.
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XR2 Beta Team: I just noticed that the XR2RavenstarPrefs.cfg shipped with Beta-1b has a bug: 'HoverEngineThrust=0' is set, which means your hover engines are set to "easy" level thrust by default. This will be fixed for Beta-1c, but you will want to update your preference file and set 'HoverEngineThrust=1' for normal testing.
====
EDIT:
I have confirmed that the 'ReplaceStockSound3' OrbiterSound API call does indeed have a bug both with REPLACE_MAIN_THRUST and REPLACE_HOVER_THRUST: in both cases the new sound effect is played back way too quietly. When I play the engine sounds manually via a new key handler, it sounds normal.
And here's what I can't figure out: Steve, you're right, I do remember we initially tested your new sound effects by replacing the stock mainext.wav and mainextloud.wav files, and they played back quietly in Orbiter. I just re-ran that test, and it still plays back quietly even though I can play the exact same file manually at max volume and it sounds loud, like it should. I don't know what to think. In any case, it looks like the solution is to just play the main, hover, and RCS sound effects manually via new code. I'll implement that for Beta-1c.