hribek
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1. Use the default XR2 to ISS scenario in Orbiter 2010. (KSC, with CHM, 14 crew aboard).
2. Before launch, add two fuel tanks to the empty bay slots (2 and 3)
3. launch and dock with the ISS and return to KSC within 48 hours (safe landing on RWY 33/15).
MainFuelIsp is set via CHEATCODE to a specific value. No other cheatcodes are used. The following part of the config file covers remaining important settings.
My own attempts:
6500: Perfect landing with 500kg fuel left.
6400: all went well, re-entering with RCS tank at 90%, all great until I accidentally set AoA and bank to zero. Following that, I tore off the right aileron, but still somehow managed to hit the runway at 4.56m/s vertical speed and stop right at the edge of the RWY 33 overrun end, nosewheel about 3 metres in the grass.
That was an unnecessarily close call. I think that this might be doable with Isp = 6000. Will you break the limit?
---------- Post added at 01:47 PM ---------- Previous post was at 09:06 AM ----------
MainFuelISP=6000.0
25.6kg fuel remaining, flight time 23 hours 18 minutes.
about 30% of total fuel capacity (with tanks) was remaining on MECO 1 when I started SCRAM ascent. less than 100kg SCRAM fuel remaining on door close, and something like 10% fuel after MECO2, apoapsis 230km. Radiator opening, I got rid of half a metric ton of empty tanks, and had about 2% int tank left on docking, 80% RCS. 35% RCS tank only on deorbit.
2. Before launch, add two fuel tanks to the empty bay slots (2 and 3)
3. launch and dock with the ISS and return to KSC within 48 hours (safe landing on RWY 33/15).
MainFuelIsp is set via CHEATCODE to a specific value. No other cheatcodes are used. The following part of the config file covers remaining important settings.
Code:
[GENERAL]
#--------------------------------------------------------------------------
# Number of crew members to add to the ship if there is no UMMu data in the scenario file,
# or if there is no scenario file (for example, when spawning an XR2 via the scenario editor).
# Crew will be added starting at [PASSENGER0].
#
# The default is 14 ( [PASSENGER0] through [PASSENGER13] )
#--------------------------------------------------------------------------
DefaultCrewComplement = 14
#--------------------------------------------------------------------------
# Enable or disable the altitude and vertical speed indicators on the surface mode HUD.
#
# The default is 1 (enabled).
#--------------------------------------------------------------------------
ShowAltitudeAndVerticalSpeedOnHUD = 1
#--------------------------------------------------------------------------
# If enabled, either the Commander or Pilot must be
# on board in order to control the ship; otherwise, the ship's controls will
# be disabled until either the Commander or Pilot reenter the ship. The
# Commander and Pilot are determined by the crew member's rank as defined
# in the PASSENGER sections.
#
# 0 = Any crew member on board can pilot the ship.
# 1 = Only the Commander or Pilot can pilot the ship.
#
# The default is 0, meaning that any crew member on board can pilot the ship.
#--------------------------------------------------------------------------
RequirePilotForShipControl=0
#--------------------------------------------------------------------------
# Defines whether payload bay fuel tanks are necessary in order to
# reach normal fuel capacity. Options are:
#
# 0 = No bay fuel tanks necessary to reach normal fuel capacity. (default)
# 1 = One MAIN fuel bay tank and one bay SCRAM fuel bay tank required to reach normal fuel capacity.
# 2 = Two MAIN fuel bay tanks and one bay SCRAM fuel bay tank required to reach normal fuel capacity.
#
# Fuel tanks may only be attached in bay slots 2 and 3. Note that with
# setting '2' you will not be able to reach normal capacities for both MAIN and SCRAM fuel
# simultaneously; in that case, you will need to either:
# a) Use two main fuel bay tanks and no SCRAM bay tank, in which case you will have
# 100% main fuel capacity and 0% SCRAM fuel capacity.
# ...or...
# b) Use one main and one SCRAM fuel bay tank, in which case you will have 75% main fuel capacity
# and 100% SCRAM fuel capacity.
#
# This setting is designed for advanced pilots who want the added challenge of having to
# use payload bay fuel tanks in order to reach normal fuel capacity.
#
# Internally, here is what each setting does:
#
# 0 = Internal fuel tanks are sized at 100% of normal capacity. (default)
# 1 = There is no internal SCRAM tank, and main tanks are sized to only 75% of normal capacity.
# 2 = There is no internal SCRAM tank, and main tanks are sized to only 50% of normal capacity.
#
# The default value is 0 (no bay tanks required).
#--------------------------------------------------------------------------
RequirePayloadBayFuelTanks=0
#--------------------------------------------------------------------------
# Enable optional "dual performance" mode for AF Ctrl. If this
# setting is enabled, different AFCtrlPerformanceModifier values will be applied to
# elevator performance depending on whether AF Ctrl is set to 'Pitch' or 'On'.
#
# If you enable this setting, be sure to set AF Ctrl=Pitch when taking off
# in an atmosphere; otherwise it will be difficult to rotate the ship at takeoff.
# Then after you are airborne, set AF Ctrl=On to switch the elevators to a
# lower-performance mode for smooth handling.
#
# 0 = AF Ctrl normal mode (AFCtrlPerformanceModifier disabled)
# 1 = AF Ctrl "dual-performance" mode (AFCtrlPerformanceModifier enabled)
#
# The default setting is 0 (AFCtrlPerformanceModifier disabled).
#--------------------------------------------------------------------------
EnableAFCtrlPerformanceModifier=0
#--------------------------------------------------------------------------
# Determines the performance of the ship's elevators when "dual performance"
# AF Ctrl mode is enabled.
#
# The first number is used for 'AF Ctrl=Pitch' mode.
# The second number is 'AF Ctrl=On' mode.
#
# The default values are: 1.30 0.70 (increases elevator performance to 130%
# of normal in "Pitch" mode, decreases elevator performance to 70% of normal
# in "On" mode.)
#
# Each value is limited to between 0.2 and 5.0. 1.0 = "no change".
#
# NOTE: these values have no effect unless 'EnableAFCtrlPerformanceModifier'
# is set to '1' above.
#--------------------------------------------------------------------------
AFCtrlPerformanceModifier=1.30 0.70
#--------------------------------------------------------------------------
# Main Fuel ISP ("Specific Impulse") setting. This determines how much
# main/hover/rcs fuel is burned each second for a given thrust level.
# Higher settings allow longer flights without refueling. Remember to
# update the 'LOXLoadout' value later in this file as well so the crew will
# have enough oxygen for the mission!
#
# NOTE: The 'Expert' setting (0) is tuned so that you will need to use your SCRAM engines
# efficiently during ascent to LEO ("Low Earth Orbit").
# ISP values for each level are shown in [brackets].
# 0 = Expert (ISS Only w/expert use of SCRAM engines and expert deorbit/landing) [13943]
# 1 = Realistic (ISS Only) [20914]
# 2 = Default (ISS and Moon) [25962]
# 3 = Medium (ISS and Moon w/reserve) [32981]
# 4 = Stock DG (Moon w/large reserve; this is the original stock DG setting) [40000]
# 5 = Big (Mars) [52922]
# 6 = Huge (Jupiter+) [366251]
# 7 = Massive (Jupiter+ w/full payload) [476127]
#
# The default value is 2 (ISS and Moon).
#--------------------------------------------------------------------------
MainFuelISP=0
#--------------------------------------------------------------------------
# SCRAM Fuel ISP ("Specific Impulse") setting. This determines how much
# SCRAM fuel is burned each second for a given thrust level. Higher settings
# allow longer flights without refueling.
# 0 = Realistic
# 1 = 1.5x normal
# 2 = 3x normal
# 3 = 6x normal
# 4 = 10x normal
#
# The default value is 0 (Realistic).
#--------------------------------------------------------------------------
SCRAMFuelISP=0
#--------------------------------------------------------------------------
# LOX (Liquid Oxygen) loadout setting. This determines the maximum duration of a mission without
# replenishing the LOX tanks. Times listed assume a full crew (14 crew members); reducing the
# number of crew members will increase the maximum mission duration accordingly.
#
# Increasing this value will increase the LOX loaded into the ship. The mass value
# displayed for each setting assumes a LOXConsumptionRate (the parameter following this one)
# of 4 (realistic: 100% of normal). To reduce the LOX mass required for a long mission,
# leave LOXConsumptionRate set to its default value of -1 (AUTO), or set it it 0 (OFF) or 1 (very low).
#
# Valid options (duration assumes full crew of 14):
# 0 = 7 days ( 182 kg)
# 1 = 14 days ( 364 kg)
# 2 = one month ( 792 kg)
# 3 = three months ( 2374 kg)
# 4 = six months ( 4746 kg)
# 5 = one year ( 9489 kg)
# 6 = two years (18975 kg)
# 7 = three years (28462 kg)
# 8 = four years (37948 kg)
# 9 = five years (47438 kg)
#
# The default value is 1 (14 days).
#--------------------------------------------------------------------------
LOXLoadout=1
#--------------------------------------------------------------------------
# LOX (Liquid Oxygen) consumption setting. This determines how much oxygen is consumed
# by the crew for a given length of time. This setting determines the LOX mass required for a
# given mission duration; i.e.,
#
# LOX mass loaded = LOXLoadout x LOXConsumptionRate
#
# WARNING: setting this value to other than 0 (AUTO) or 1 (very low) may result in a significant mass increase
# when LOXLoadout is set for a long mission duration (e.g., one year or longer).
#
# For example, with a LOXLoadout of 5 (one year), the actual LOX loaded would be:
# 4 (realistic) = 3389 kg (100% of normal)
# 3 (medium) = 2542 kg (75% of normal)
# 2 (low) = 1695 kg (50% of normal)
# 1 (very low) = 848 kg (25% of normal)
# 0 (OFF) = 100 kg (mass is fixed)
# -1 (AUTO) = 848 kg (varies between 100% and 12.5% of normal depending on LOXLoadout.)
#
# Valid options are:
# -1 = AUTO (Recommended; varies between 100% and 12.5% of normal depending on LOXLoadout.)
# 0 = NONE (oxygen consumption DISABLED)
# 1 = very low (25% of normal)
# 2 = low (50% of normal)
# 3 = medium (75% of normal)
# 4 = realistic (100% of normal)
#
# The default value is -1 (AUTO).
#--------------------------------------------------------------------------
LOXConsumptionRate=4
#--------------------------------------------------------------------------
# Modifies the default crew oxygen consumpation rate.
#
# For example, a value of 2.5 would mean that the crew would consume oxygen
# at 2.5 times the normal rate. Note that the crew's normal O2 consumption rate assumes
# that the ship's CO2 scrubbers are 100% efficient so that no oxygen is wasted. This setting,
# however, allows you to simulate wasted oxygen that is not reclaimed from CO2 by the scrubbers.
#
# Valid values are between 1.0 and 10.0.
# The default value is 1.0 (normal consumption rate).
#--------------------------------------------------------------------------
LOXConsumptionMultiplier=1.0
#--------------------------------------------------------------------------
# Maximum main engine thrust, per engine (x2 for total):
# 0 = 240 kN (easy)
# 1 = 192 kN (realistic)
#--------------------------------------------------------------------------
MainEngineThrust=1
#--------------------------------------------------------------------------
# Maximum hover engine thrust, per engine (x2 for total):
# 0 = 168 kN (easy)
# 1 = 132 kN (realistic)
#--------------------------------------------------------------------------
HoverEngineThrust=1
#--------------------------------------------------------------------------
# SCRAM Fuel Heating Value (FHV): this is the amount of heat energy generated
# from burning one kg of propellant. This affects SCRAM thrust for a given
# fuel flow level.
# 0 = 4.2e8 (easy)
# 1 = 2.4e7 (realistic)
#--------------------------------------------------------------------------
SCRAMfhv=1
#--------------------------------------------------------------------------
# SCRAM Max Fuel Flow Rate (DMF): this is the maximum amount of fuel that can
# be burned in kg/sec; this affects the maximum thrust that the SCRAM engines
# can produce. Note that this value will be adjusted to compensate for the
# 'SCRAMFuelISP' setting, so the actual maximum flow rate may vary from the
# numbers below.
# 0 = 9.0 kg/sec (easy)
# 1 = 6.0 kg/sec (realistic)
#--------------------------------------------------------------------------
SCRAMdmf=1
#--------------------------------------------------------------------------
# APU Fuel Burn Rate : this is the rate at which APU fuel is burned in kg/sec.
# The Auxiliary Power Unit (APU) provides hydraulic power to the ship.
# 0 = unlimited : (runs indefinitely)
# 1 = very low : 0.90718474 kg/minute (2 lb/minute) (3.7 hours runtime)
# 2 = low : 1.81436948 kg/minute (4 lb/minute) (110 minutes runtime)
# 3 = moderate : 2.72155422 kg/minute (6 lb/minute) (74 minutes runtime)
# 4 = realistic : 4.08233134 kg/minute (9 lb/minute) (49 minutes runtime)
# 5 = expert : 6.12349701 kg/minute (13.5 lb/minute) (33 minutes runtime)
#
# The default value is 2 (low: 110 minutes runtime).
#--------------------------------------------------------------------------
APUFuelBurnRate=4
#--------------------------------------------------------------------------
# APU Idle Runtime Callouts : this is the "idle time" threshold in seconds
# above which a voice callout will sound when the APU is running but without load.
#
# Valid range is 0 seconds (callouts disabled), or between 5 and 600 seconds.
#
# NOTE: if APUFuelBurnRate=0 (unlimited), this value is ignored since callouts
# will be automatically disabled.
#
# The default value is 60 seconds.
#--------------------------------------------------------------------------
APUIdleRuntimeCallouts=30
#--------------------------------------------------------------------------
# Enable or disable auto-shutdown of the APU when the pilot switches vessel
# focus; this is a safety feature designed to prevent the pilot from
# accidentally leaving the APU on and running out of APU fuel while the
# focus is switched to another vessel.
#
# The default value is 1 (APU auto-shutdown ENABLED)
#
# 0 = APU auto-shutdown disabled
# 1 = APU auto-shutdown enabled (recommended)
#--------------------------------------------------------------------------
APUAutoShutdown=0
#--------------------------------------------------------------------------
# Enable autostart of the APU when the ship's autopilot or automated flight
# control systems need to shift the ship's center of gravity (this is ncessary
# during reentry). If you are an experienced pilot and want to always manage
# the APU yourself, set this to option to 0 (disabled).
#
# The default value is 1 (APU auto-startup ENABLED)
#
# 0 = APU auto-startup for COG-shift disabled
# 1 = APU auto-startup for COG-shift enabled
#--------------------------------------------------------------------------
APUAutostartForCOGShift=1
#--------------------------------------------------------------------------
# Enable or disable ship damage due to wing stress, hull heating, hard landings,
# crashes, excessive dynamic pressure, and SCRAM engine overheat.
# 0 = damage disabled
# 1 = damage enabled
#--------------------------------------------------------------------------
WingStressDamageEnabled=1
HullHeatingDamageEnabled=1
HardLandingsDamageEnabled=1
CrashDamageEnabled=1
DoorStressDamageEnabled=1
ScramEngineOverheatDamageEnabled=1
EnableDamageWhileDocked=1
#--------------------------------------------------------------------------
# Enable or disable reduction in thrust due to atmospheric pressure.
# 0 = easy (no reduction)
# 1 = realistic (reduction)
#--------------------------------------------------------------------------
EnableATMThrustReduction=1
6500: Perfect landing with 500kg fuel left.
6400: all went well, re-entering with RCS tank at 90%, all great until I accidentally set AoA and bank to zero. Following that, I tore off the right aileron, but still somehow managed to hit the runway at 4.56m/s vertical speed and stop right at the edge of the RWY 33 overrun end, nosewheel about 3 metres in the grass.
That was an unnecessarily close call. I think that this might be doable with Isp = 6000. Will you break the limit?
---------- Post added at 01:47 PM ---------- Previous post was at 09:06 AM ----------
MainFuelISP=6000.0
25.6kg fuel remaining, flight time 23 hours 18 minutes.
about 30% of total fuel capacity (with tanks) was remaining on MECO 1 when I started SCRAM ascent. less than 100kg SCRAM fuel remaining on door close, and something like 10% fuel after MECO2, apoapsis 230km. Radiator opening, I got rid of half a metric ton of empty tanks, and had about 2% int tank left on docking, 80% RCS. 35% RCS tank only on deorbit.
Last edited: