Project XR3 Phoenix (WIP)

Problem I see is that they're not big enough. At high angles of attack, they're not going to reach into the air stream.

With the retros, put two more of them inboard from the existing ones.
 
Problem I see is that they're not big enough. At high angles of attack, they're not going to reach into the air stream.

With the retros, put two more of them inboard from the existing ones.

Is there a way that the shape of the hull could be used to force the airstream onto them?

By the way, sorry if I created an issue, I was just thinking out loud...
 
They will be bigger when I get to actual outer mesh - I have to finish internal systems first, texture & animate them. Then I'll do it.
 
Hello - my name is Sarah and I'll be your co-pilot in XR3 Phoenix :D

fem-pilot04.jpg
 
Poser strikes again?

I think it would be kind of time to make the token chick at least the pilot, for once ;)
 
Not Poser - done entirely in 3d studio. I spent all day learning how to model human head.

I may use Poser later to achieve natural poses of the body later (for sitting and standing).

---------- Post added at 01:26 PM ---------- Previous post was at 09:55 AM ----------

I must say that making hair look good without polygon overkill is very difficult but I think I'll get there eventually:
fem-pilot06.jpg
 
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Never flew with a redhead before, either in sim or rl. I foresee lots of exciting missions ahead.
 
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Only 1 day to learn how to model a human head from scratch, with such a good result?? I'm impressed!

I have pretty good book about 3d studio and with 12 days off work I had finally time to experiment with more advanced modelling techniques.

The problem with meshing and me is that I cannot make something partially and get back to it - I need at least have time to get things done to the point where I can easilly take a break (Here milestone was entire head). When I end in the middle of something and just save file I usually get lost next time I open it. Especially with models with lot of parts or middle of UVW mapping.

Also I analyzed few human meshes I ripped out of fallout 3 to see how they're made.

I'm glad to see that at this age I can still learn.

-- Edit--

in the mean time I merged all static details already done into groups depending on materials they'll share
 
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This is gonna be awesome. :cheers: :thumbup: :cool: :yes: :) :salute: :tiphat:
 
I have pretty good book about 3d studio and with 12 days off work I had finally time to experiment with more advanced modelling techniques.

The problem with meshing and me is that I cannot make something partially and get back to it - I need at least have time to get things done to the point where I can easilly take a break (Here milestone was entire head). When I end in the middle of something and just save file I usually get lost next time I open it. Especially with models with lot of parts or middle of UVW mapping.

Also I analyzed few human meshes I ripped out of fallout 3 to see how they're made.

I'm glad to see that at this age I can still learn.

-- Edit--

in the mean time I merged all static details already done into groups depending on materials they'll share

Out of silly curiosity, Is she based off of anyone you know? Maybe a future version could have the voice actress for the XRs as a copilot.
 
Are you going to make the "prime" pilot a dude? Or maybe kind of androgynous?

There was one of those "internetz pictures" floating around regarding an all-female crew for a C-17 (or something, C-130 maybe) anyway, how about an all female crew for an XR-3?

Also I had a question about the radiators... The (never-to-be-released Mk2) XR-2 radiators deployed from the vertical stabs. Is there any way to incorporate something similar, or are you going for the unfolding arrays that the -5 uses?

The progress looks great so far. I'm doing all I can to keep up with the dev thread. :thumbup:
 
Are you going to make the "prime" pilot a dude? Or maybe kind of androgynous?

There was one of those "internetz pictures" floating around regarding an all-female crew for a C-17 (or something, C-130 maybe) anyway, how about an all female crew for an XR-3?

Also I had a question about the radiators... The (never-to-be-released Mk2) XR-2 radiators deployed from the vertical stabs. Is there any way to incorporate something similar, or are you going for the unfolding arrays that the -5 uses?

The progress looks great so far. I'm doing all I can to keep up with the dev thread. :thumbup:

With regards to the XR2 Mk2, while something of a taboo subject here, I dont see any reason why another try at it couldnt be done in the future. If it were a collaborative project, I think something of sufficient quality could be turned out, but thats just me...

Nice work on the Phoenix guys :thumbup:
 
Out of silly curiosity, Is she based off of anyone you know?

No one particular but I needed some reference for head shape so I ended up using her pictures:
Star+Trek+I.jpg


PhantomCruiser said:
There was one of those "internetz pictures" floating around regarding an all-female crew for a C-17 (or something, C-130 maybe) anyway, how about an all female crew for an XR-3?

Idea worth considering.

PhantomCruiser said:
Also I had a question about the radiators... The (never-to-be-released Mk2) XR-2 radiators deployed from the vertical stabs. Is there any way to incorporate something similar, or are you going for the unfolding arrays that the -5 uses?

That's the plan. I asked dbeachy1 about it and he sees no problem incorporating radiators in vertical stabilisers. It will save me a lot of work animating them. (Just simple translation instead of complex parent child animations + drilling another cavity in fuselage mesh)


Thanks for support. :D
 
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Can you comment on the instrumentation and cockpit layout? Will this be similar to the existing XR series? If anything I want to see more integrated avionics. Right now I've got like 30 MFD's going and post-it notes for the ones I use most often.
 
That's the plan. I asked dbeachy1 about it and he sees no problem incorporating radiators in vertical stabilisers. It will save me a lot of work animating them. (Just simple translation instead of complex parent child animations + drilling another cavity in fuselage mesh)
I didn't see the mkII design concept, so excuse if this is old ground. But how do they deploy from the stabs? I thought perhaps you could have them open like an air brake, so like an opening book, with the pages being the rad fins? Would look quite elegant, and only be a rotation animation.
 
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