I'm diggin' it! I've got a few VSA bean-counters wondering if it would be better to buy or lease...:hmm:
Now question - since I have much room in cockpit should I make same arangement of controls for Pilot and Co-Pilot or make them mirrored??? (swaping stick and throttle).
From what I can see Space Shuttle has symetric cotrols while Airbus A320 for example has mirrored controls.
Center seat is for the flight engineer?
I'm not sure I like this arrangement. Seems there's too much space between pilots. Today in real-world jets, part of good CRM is being able to see what your co-pilot (or captain) is doing. That doesn't seem doable here.
Must not necessarily mean that you constantly watch over his shoulder. The same rule exists on the bridge of a ship, and there it is also enough that every station repeats important indications about the state of the ship.
I'm not sure I like this arrangement. Seems there's too much space between pilots. Today in real-world jets, part of good CRM is being able to see what your co-pilot (or captain) is doing. That doesn't seem doable here.
BruceJohnJennerLawso said:What exactly are you thinking in terms of control/display layouts?
How about something like the Enterprise? Commander in the center, slightly elevated, and the two officers in front.
Not sure how it will look like at this point. first I need to make 2d panels for XR and then probably I'll reuse lots of displays in similar maner on VC.
Final update for today:
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