Hello,
This is my first post here, I hope it's in the correct section. I've been using Orbiter for a long time, but I discovered this forum just some days ago and I can say it's great (I didn't know there was a new beta version of Orbiter in the works, that was another fantastic surprise).
I write because I decided to build my own space station following the recommendations of other topics I saw on this forum. I'm using the XR5 Vanguard, the Space Station Building Blocks and, after unsuccessfully trying to load the building blocks with the XR5's payload manager (I can only load about a 10% of all available blocks after using this addon: [ame="http://www.orbithangar.com/searchid.php?ID=3426"]XR5 Payload - Station Building Blocks 4.1[/ame]), I also decided to use the Universal Cargo Deck (which I find is very easy to use compared to messing with scenario files). I also use a scenario file which starts at Wideawake International Spaceport with two XR5 awaiting to be loaded with several other SSBB pieces that are spreaded across the hangars ([ame="http://www.orbithangar.com/searchid.php?ID=3867"]Scenario:XR5 Building Block Loading at Wideawake[/ame]).
I can load a few blocks and take off without any problems, leaving behind the second ship and another few blocks that would be carried in later flights. Then, as soon as I approach my orbit, as I reach outer space, all the other blocks and the second XR5 that were parked at Wideawake change their position and spawn in orbit, each one in a different position and exactly as they were seconds ago (the second XR5, for example, appears in orbit whith the landing gear down). Some of the blocks spin very fast as they orbit the earth, but some other don't. As a result, I loose all these blocks that I had on the ground including the second ship and it's crew.
This only happens if I use the Universal Cargo Deck (with or without loading the UCD_carrier in the XR5 cargo bay); it seems that it forces all other blocks on the ground to change their location to space. If I just use the XR5's payload editor to load the few blocks that fit in the cargo hold, then the rest stay on the ground.
How could I fix this? If there no solution for this, what would be the best option (if there's one) to load the blocks I need without messing with the scenario files?
Thanks very much!
This is my first post here, I hope it's in the correct section. I've been using Orbiter for a long time, but I discovered this forum just some days ago and I can say it's great (I didn't know there was a new beta version of Orbiter in the works, that was another fantastic surprise).
I write because I decided to build my own space station following the recommendations of other topics I saw on this forum. I'm using the XR5 Vanguard, the Space Station Building Blocks and, after unsuccessfully trying to load the building blocks with the XR5's payload manager (I can only load about a 10% of all available blocks after using this addon: [ame="http://www.orbithangar.com/searchid.php?ID=3426"]XR5 Payload - Station Building Blocks 4.1[/ame]), I also decided to use the Universal Cargo Deck (which I find is very easy to use compared to messing with scenario files). I also use a scenario file which starts at Wideawake International Spaceport with two XR5 awaiting to be loaded with several other SSBB pieces that are spreaded across the hangars ([ame="http://www.orbithangar.com/searchid.php?ID=3867"]Scenario:XR5 Building Block Loading at Wideawake[/ame]).
I can load a few blocks and take off without any problems, leaving behind the second ship and another few blocks that would be carried in later flights. Then, as soon as I approach my orbit, as I reach outer space, all the other blocks and the second XR5 that were parked at Wideawake change their position and spawn in orbit, each one in a different position and exactly as they were seconds ago (the second XR5, for example, appears in orbit whith the landing gear down). Some of the blocks spin very fast as they orbit the earth, but some other don't. As a result, I loose all these blocks that I had on the ground including the second ship and it's crew.
This only happens if I use the Universal Cargo Deck (with or without loading the UCD_carrier in the XR5 cargo bay); it seems that it forces all other blocks on the ground to change their location to space. If I just use the XR5's payload editor to load the few blocks that fit in the cargo hold, then the rest stay on the ground.
How could I fix this? If there no solution for this, what would be the best option (if there's one) to load the blocks I need without messing with the scenario files?
Thanks very much!