Posted by Artlav at Dansteph's forum and Tex's one:
(...)one make the mesh in whatever mesh making program he likes, then fire up the Orbiter Shipyard program, that allows him to define vessel interactions in graphical drag&drop way, kind of like putting docking port locations by clicking the mouse where the port is.
Define animations, define ports and gears, define VC surfaces and panel structures, define UMMU ports and parameters, engine locations and exhausts, etc, maybe even an option to add integrated systems simulation, all in a nice visual environment.
Then, the output from the program will be a vessel dll that makes it all work in Orbiter,
no ini's or cfg's like spacecraft3, and no coding involved.
Sounds like a grand idea, allowing all the graphic artists that make great meshes but can't code a calculator to make add-ons with interactivity as good as the ones made by programmers who can't make a mesh of a cube.