Config Generator(is it even possible?)

Should someone build a Config Generator/Editor?


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Since this is the addon request forum, can someone please make this? I would love to make this, but I don't even remotely have the skills to do this.:(
Umm, perhaps you missed Artlav's post...
Unfortunately, i've already made a DLL code generator part and working on the interface, specifically animation definition system, so it's too late now :compbash2:.
The graphics part are mostly here too, thanks to OVP, so it's some "nice interface drawing" worth of a problem.
Hopefully, a proof-of-concept upload-and-forget style release will be this week.

Restrictive it is, but what is better - figure out the numbers for the animations, groups, thruster and airlock locations, etc by hand, then type them into a code or cfg,
or pick the positions, drag the animations and align their timings all in one "do and try" editor?
 
I found the other post (what'a luck): http://orbiter.dansteph.com/forum/read.php?f=1&i=20661&t=20661&page=-1#reply_20663

Are you really doing this Artlav!?? You are fast deciding stuff!:leaving:

Or you were already doing this?...:hmm:;)
Posted by Artlav at Dansteph's forum and Tex's one:
(...)one make the mesh in whatever mesh making program he likes, then fire up the Orbiter Shipyard program, that allows him to define vessel interactions in graphical drag&drop way, kind of like putting docking port locations by clicking the mouse where the port is.

Define animations, define ports and gears, define VC surfaces and panel structures, define UMMU ports and parameters, engine locations and exhausts, etc, maybe even an option to add integrated systems simulation, all in a nice visual environment.
Then, the output from the program will be a vessel dll that makes it all work in Orbiter,
no ini's or cfg's like spacecraft3, and no coding involved.

Sounds like a grand idea, allowing all the graphic artists that make great meshes but can't code a calculator to make add-ons with interactivity as good as the ones made by programmers who can't make a mesh of a cube.
 
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