Orbiter Shuttle Sim

I suggest scaling it down to 85% since its for kids, . That is a common reduction for other (commercial) flight deck components so some COTS components could be available if needed.


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This is exactly what this forum if for. No worries. Its a great project for a good cause.

It might be good to scale the seating to 85% but keep the shell at 100% so more could fit in the simulator.

Just as yagni01 says, we're all here to help out. I'm learning new things in the process and it gives me some focus and direction with my engineering skills in this sub-forum. What is learned from this helps us all. Ultimately we're all seeking a fun simpit experience. This is just another piece to the puzzle to achieve that.
 
Does anyone know of any technology that would produce this kind of image?
Yes, it is called panoramic mirror collimated display.
I'm trying to build one. Not sure I will succeed. Things get much harder when you have a two seat cockpit.
 
It might be good to scale the seating to 85% but keep the shell at 100% so more could fit in the simulator.
Looking back at that image, there's no way small kids could reach the overhead (maybe thats just eye candy), but she can't see over the MIP and the reach to the consoles is quite a stretch. Its obvious, too, that they're not going for fidelity but 'feel'; so as long as panels are full of 'stuff' I think we're fine with going smaller. I'm wondering how space camp/academy handles this? Someone around here must have gone. Landon, have you had any conversations with them?

Perhaps a 85% model for seniors and 70% flight deck for juniors. This might be a time to break out the old cardboard mockup process to find a workable size. Movable consoles might be an approach, too, but you'd still need a shorter MIP. Interesting. . .
 
Sorry for all the Quotes, i just want to make sure I cover everything...

Looking back at that image, there's no way small kids could reach the overhead (maybe that's just eye candy), but she can't see over the MIP and the reach to the consoles is quite a stretch. Its obvious, too, that they're not going for fidelity but 'feel'; so as long as panels are full of 'stuff' I think we're fine with going smaller.
That's what I was thinking as well. To me, that seems like an awful large, almost too large simulated cockpit. I have seen the inside to several Space Shuttles via pictures, and I don't even remember them being THAT spread out. Also, I'm just going off of scale by the little girl, but I don't even think I could see over the panels.. That's pretty high, and I'm not that tall:P.

I'm wondering how space camp/academy handles this? Someone around here must have gone. Landon, have you had any conversations with them?
I'm guilty... I went to Space Camp, Space Academy and Advanced Space Academy. Let me explain how they handle things: Not very well in my opinion. First of all, the group your in is pretty large, which in Space Camp and Space Academy means you have very little time to experiance any one simulation. In the Advanced program, it makes it easier because you get to choose rather you want to be a Pilot or Mission Specialist... I went for Pilot, and got to fly their shuttle sims a few times. The problem with Advanced Space Academy comes in when you have a bunch of people wanting to be pilots, and theres only 2 positions open on the extended duration missions. During the 24 hour EDM, I was stuck as the flight director in mission control... Never end got on the shuttle during that mission. However, on one of the 4 hour missions, I was able to take the reins of Commander, which was pretty cool.

Also, Space Camps shuttle sims are pretty unrealistic in my opinion. When I was going there, I though they where amazing... When I downloaded Orbiter for the first time, and tried to fly "Atlantis" like I flew the Sims at Space Camp... Did'nt work to well.

Basically, Space Camp has 2 or 3 Sims I beleive (can't remember for sure). Both are the same scale, which is about what you saw in that image I posted (although they display outside the widows was about 95% duller than that one). Pretty much, the kids in Space Camp did not get much time in the shuttle Sim at all... Only the Academy and Advanced Academy got to spend any real time there. From what I remember of Space Camp, we never got to "fly" the shuttle, or if we did, it was not for any extended amount of time... Just a "Try it out" type thing.

It might be good to scale the seating to 85% but keep the shell at 100% so more could fit in the simulator.
Important thing more me is this: I want to make it friendly to both younger kids AND adults. I'm not sure about scale yet, but I have ideas on placement. While "realism" is great, I want things to be a little more scaled down in terms of the window height looking out into space, so we can bring the overhead panels closer. That way adults AND kids can reach them with only minimal effort. We don't need windows any taller than 1.5', 1.75' at most. Also, the center console panel does not need to be that wide, 2' should be plenty wide enough. We also need to scale down the height of the MIP, it does not need to be "real" huge.

Pretty much, a majority of the scaling will have to happen vertical-wise. Horizontally speaking, shrinking the width of the center console is a good idea as well as making the pilots right and commanders left panels less wider.

Overall, I'm thinking a total width of 12-14' in total would be more fit to this scenario, even though it may be a little less realistic in size. Also, bringing the overhead controls /ceiling lower is must.

Also, keep in mind, I'm still debating on building at least 2 of these, maybe 3. If we go with 3, 1 can be built for smaller people. TBD...

My conclusion is that was masked in, in Photoshop. It simply isn't behaving like a projected screen would look in a photo lit like that.
I thought that as well. To "High Res" to be any real image there. Unless course they really are in space;).

Perhaps a 85% model for seniors and 70% flight deck for juniors. This might be a time to break out the old cardboard mockup process to find a workable size. Movable consoles might be an approach, too, but you'd still need a shorter MIP. Interesting. . .
That's a good idea. In fact, I'm gonna build a cardboard mockup this coming weekend, and get some actual dimensions that might work for what we need. I'll have to get my younger sister (age 10) to try it out, get an idea of what will work for both a child and an adult.

Yes, it is called panoramic mirror collimated display.
I'm trying to build one. Not sure I will succeed.
Looked it up. Very interesting... Sounds like a good idea. Let me know if you get it to working!

Might be cool to have an Apollo, Gemini and Mercury setup in the sim building too. The big issue is that you can't have a large quantity of people in a captsule sim like a shuttle build. Also capsule sims aren't as visually stunning to fly as shuttles with many big windows looking out on a panorama. That might be addressed by rotating the kids through the sims so everyone gets at least a bit of fun in the older capsules too.
Yeah... I think it would be neat, thats for sure. Since a 3-seater would limit the number of people inside at a time, it could not be used for any real "extended" missions. We'll have to see how things play out, once we get the shuttle(s) designed and a cost figure up for them. Building an actual capsul seems like it may be more difficult than the shuttle Sim...


Have you come up with enrollment figures for the camp?
This actually runs into the quote below, but on the enrollment figures: We are looking at around 30 Campers per session in the Junior Astronaut Training program, and 16 Campers per session in the Advanced Astronaut Program. The low ratio in the advanced program will allow for each person to do more than if they were in a large group.

Now is where we run into the below quote:

I'd almost suggest fielding 2 shuttles with airlocks to the ISS connecting on both ends. That way you could do a bunch of different scenarios like a shuttle rescue or redundancy when one simpit needs maintenance you have the other ensuring no downtime.
This has crossed my mind. By building 2 shuttles, it would double our number of students, therefore make the camp more profitable to run. space Camp actually has 3 shuttle sims, I beleive.

This gonna sound kind of stupid, but I always thought it would be neat to do an asteroid mission like in the movie Armageddon... Totally unreal, but still it would be awsome. We could send up 2 shuttles to land of the astroid, have the kids get out into a simulated "astroid" themed room and plant a nuck in the ground, then come back....

I'm not even sure that landing on an asteroid is possible in Orbiter though... Just a thought.

Another thing to ponder, unmanned remote roaver mission control and space telescope programs to put into the mix. The mission control doesn't need to be shuttle specific. It could be used diversely with both manned and unmanned simulation. Kids might have a short attention span, therefore it would be great to have a diverse lineup of simulation for them to experience using the same physical layout.
Wow, I'm getting some really good ideas from you guys here.


Wow, Okay, I think I've gotten most things out of the way... Sorry it took me so long to get back to you, I been working my regulare job, while trying to get both the Museum and this project up and running... Very time consumming.

Thanks!:cheers:
 
Looking over the shuttle panels it looks like most of your simpit build cost would go into switch guards and switches. The trick to making the whole thing economical is going to be sourcing out those 2 things cost effectively. I know of a few simpit builders with the ability to mold parts. With the ammount of switch guards in the shuttle it might make the most sense to just get one and mold the rest usng some molding system. I think it's in every Orbiter simpit builder's best interest if we can find a cheap source for both. Looking at Perihelion Design's website they quoted the real thing for $800ea and thier reproductions at $12ea. It'll be more cost effective to get just one and mold it so the price becomes pennies not dollars. I'm assuming if done right a flat toggle could be molded onto cheap toggle switches using a simular molding system. My goal with the research in this is that these 2 quantaties of parts would probably be the main determining factor of the final cost of the build. The big things like projectors, LCDs and computers are only used in a limited number. But those switches and guards will exponentially add up in a big way unless a good source is found or made. I've purchased a single switch guard replica from Perihelion Design and am looking into pour molding systems for my own build. It might be also plausible to use a cheap hand-operated injection molding system to make them.
 
Yeah, molding would be a nice idea. I have looked all over the place for "Switches" and "buttons" to use in the cockpit, but have come up empty handed. It's even hard to find a source of basic automotive switches for some reason...

I'm not sure what kind of switches would have to be used, but the cheaper we can get by the better. If we can keep the cost of each shuttle down to below $4,000.00, we might be able to do 2 of them. I really have no idea what this kind of thing could cost, so I'm just guessing here..
 
Important thing more me is this: I want to make it friendly to both younger kids AND adults. I'm not sure about scale yet, but I have ideas on placement. While "realism" is great, I want things to be a little more scaled down in terms of the window height looking out into space, so we can bring the overhead panels closer. That way adults AND kids can reach them with only minimal effort. We don't need windows any taller than 1.5', 1.75' at most. Also, the center console panel does not need to be that wide, 2' should be plenty wide enough. We also need to scale down the height of the MIP, it does not need to be "real" huge.

Pretty much, a majority of the scaling will have to happen vertical-wise. Horizontally speaking, shrinking the width of the center console is a good idea as well as making the pilots right and commanders left panels less wider.
If you check out Todd's construction drawings, the gap between glareshield and 'eyeborw' panels is about 12". That matches with what I got off a shuttle landing simulator at the museum over in Columbus, GA. The outside window is about 24-28" high. The center console is also no more than 24". I built mine as 17", which is enough room for two keypads and controls in between. Also, by eliminating the 'eyebrow' panels, you can lower the overhead about 9" with no impact on window.

This gonna sound kind of stupid, but I always thought it would be neat to do an asteroid mission like in the movie Armageddon... Totally unreal, but still it would be awsome. We could send up 2 shuttles to land of the astroid, have the kids get out into a simulated "astroid" themed room and plant a nuck in the ground, then come back....

I'm not even sure that landing on an asteroid is possible in Orbiter though... Just a thought.
Not stupid, and is possible. I think little Sally's parents might take issue with her playing with nukes, though. :blink:

Another capsule possibility is Orion.


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Yeah, molding would be a nice idea. I have looked all over the place for "Switches" and "buttons" to use in the cockpit, but have come up empty handed. It's even hard to find a source of basic automotive switches for some reason...

I'm not sure what kind of switches would have to be used, but the cheaper we can get by the better. If we can keep the cost of each shuttle down to below $4,000.00, we might be able to do 2 of them. I really have no idea what this kind of thing could cost, so I'm just guessing here..
Ouch. $4k is tight, with computers, monitors and projectors. I've been sourcing my switches from Jameco, Digikey, or Allied Electronics ($3-5 ea). Other electronic parts as well.
 
I was just thinking... Maybe have a group project where they first have build the simulated nuclear warhead right as a team... Not real one :P (that would be neat as hell though wouldn't it.... "NASA, we need 2 nuk's for our dual space shuttle mission! Can you spare a couple?" :rofl:

Maybe not a warhead... Even something that would just "Destroy" the asteroid... It was just an idea... ;)

PS) See, I really have no idea of the cost here... I did not take into account for the projectors, which will probably be the largest expense of all. From some of them I have looked at, $800 each seems to be a good price range.

At this point, we are looking at either a single widescreen projector per shuttle, or only 1 shuttle. Maybe if we can raise more funds for the program... I don't know. Does anyone here have an estimation of the cost to build a full shuttle mock-up like this?

Our big money problem with this program is the cost of the other Simulators... The Multi-Axis Sim will cost us $9,000.00 and the G Force Sim will cost in the range of $11,000.

PS) Ouch.. I just did a search on Jameco for switches... $80 +! Autozone sells those same switches (albeit cheaper made) for $3 or $4. Maybe fine for a real shuttle, but for this one, some basic automotive switches should work in most places.
Thanks,
Landon


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Is it possible to have Orbiter run as a multi-player simulator? I'm just trying to figure out how two shuttles could interface together, or if they could at all, within a single instance of Orbiter?
 
OMP is available but limited a bit. Mostly has issues with making sure time is 1:1. Don't be scared off by the switch costs. There are cheaper sources for toggle switches in quantity. I've seen some toggles go for $0.99 or less in some cases. Might make the most sense to get a $500-600 projector and do the columnated lense thing mentioned earlier. Just need to set FOV to adjust for it in Orbiter. THe computer parts will tend to be cheap. You can build up each computer for around $150ea using $50 8800GS video cards.You can buy LCDs for $100-150ea anymore so the glass cockpit and mission control areas won't be overly expensive. I'm assuming the camp would be incorporated 501(c)(3) nonprofit, so just file with Techsoup for all the windows xp seats needed for the camp computers. That would cover the OS costs.
 
There is no solution released, but you should contact Face about the usability of the current OMP for such a project.
Controling two shuttles in one instance is possible, but not very usefull as you can only look at one at a time and will run into different problems on the way.
How about building Mission Control instead of a second shuttle? Not as thrilling and cool for the kids but educational nonetheless. And as I see it, you could build one for a relatively low amount of money. There are a few MC softwares available and developement is currently going on for at least one new.
 
How about building Mission Control instead of a second shuttle?
There will be a mission control as well. We are going to use a combination of the vMC software, as well as just running secondary shuttle controls from orbiter into mission control... AKA like 2 keyboards connected to 1 computer...

I'm assuming the camp would be incorporated 501(c)(3) nonprofit
The camp is going to be a program ran by the Museum of Space Science, and the museum currently has a 501 (c) (3) application on file. I thought about incorporating the program as a seperate entity, but that would require another 75 page 501 application and $750 processing fee on top of what we already paid. So both will remain intertwined with each other.

There is no solution released, but you should contact Face about the usability of the current OMP for such a project.
Really, this is not to much of an issue. If we do go with 2 shuttles, there is no reason they both need to run in the same application at the same time. It would be a nice perk, but it would actually be more controllable with two separate orbiters running at the same time. The only place it would seem a little fake is docking to the space station, Only one shuttle will be there, but 2 crews will enter at the same time... Thats not a very big issue though. This is, after all, a Simulation and not the real thing.

I'll talk to Face and see how things are going with it, but at this, its not top of my priority list.
 
Another thing to think about. A project like this camp drives the technology development for Orbiter add-ons. If it doesn't exist yet, outlining what needs to be made will go a long way to getting it actually developed here. We've got software and hardware devs both chiming in here so if it doesn't exist yet, it can exist soon given a bit of development.


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I've been toying around a bit with the SSU Cockpit mesh. It exports just fine to CAD. Just need to scale it to whatever makes sense and begin to break it down into individual parts.

cockpitmz1.jpg


Another thing to ponder about the swtich+switch guard issue. Really the only switches that need to be in there are the ones used in the simulation. The others would be strictly cosmetic and could be put in at a later time down the road when you have budget for it. The real Shuttle has a bunch of blank faceplates even in it. I'd prioritize just the setup needed to make things work and come back later when you can better afford to flesh out the cockpit with more cosmetic detail.
 
Another thing to ponder about the swtich+switch guard issue. Really the only switches that need to be in there are the ones used in the simulation. The others would be strictly cosmetic and could be put in at a later time down the road when you have budget for it. The real Shuttle has a bunch of blank faceplates even in it. I'd prioritize just the setup needed to make things work and come back later when you can better afford to flesh out the cockpit with more cosmetic detail.
Good point. Really, it makes no sense to add to many more switches than whats actually gonna be used. Not only is it overly confusing, but will use up resources un-necessarily. Unlike real NASA astronauts, these kids will only have a few days to learn to drive it, so making it overly complicated with 200/ knobs, switches and gadgets will just get in the way.

I would however like to a few more simulation buttons and such, for such things as electrical backup sources, power and oxygene, etc.. All things that won't be run through Orbiter, but still used in the Simulation to some extent.

PS) Is there more functionality in the Space Shuttle Ultra then the default Atlantis? I never have download the Ultra yet, but I been hearing a lot about it.

I really like the Endeavor from the shuttle fleet package... It seems much easier to get into orbit and land again than Atlantis... unsure 100% why. :cheers:

I've been toying around a bit with the SSU Cockpit mesh. It exports just fine to CAD. Just need to scale it to whatever makes sense and begin to break it down into individual parts.
:speakcool:
That's awesome.
 
Prioritization of controls is a good idea. Landon, you were definitely looking at the wrong switches :) My standard toggle is the Jameco R13-28B-01 at ~$4. Radio Shack sells essentially the same thing for a little more. You'll also need some on-off-on and on-off-(on) that are a little more. Since this is basically a commercial application, you don't want to get cheap components as kids will beat this thing up and they'll always be breaking. I wouldn't get any toggle with a plastic handle, for instance. For smaller hands (less force), you might have to go with miniature switches with the molded extensions. You might want to make a trip to a local electronics store and get a couple samples to experiment with.

As an ex-museum curator, I can tell you one skill that will come in handy: begging ;) Hit up all the home improvement stores, electrical supply houses, paint places, even metal or plastic fab shops; anywhere they have materials you can use. I used to get some good donations and discounts that way. Especially for sponsorship opportunities.

@Brad - You have to tell us the name of your electronics supplier. . .:)
 
I would think Home Depot and Lowes could sponsor materials. Both of those businesses tend to sponser a lot of community service type things. Heck even if you have to call it the Lowes Shuttle Simulator, I'd do it to cut costs. :)

What would really be cool is if you got a sponser like Mouser Electronics.
 
Yes, I have looked into community sponsorship. In fact, that's where a majority of the money for the Museum will come from. I just didn't see how sponsorship would work for this program, as it will have very little enrollment (under 400 kids per year), therefore offer very little exposure to the sponsor. Not to mention the fact that all of the programs will be for ages 15 and under, they wont shop at Lowes anyway...

There might still be some way of doing it though...
 
Yagni/BHawthorne: What buttons are you using for MFDs? I was thinking of getting a bunch of APEM Electroncs 1413NC2 (Order, Spec Sheet). If I were to buy in a lot of 100 they'd be pretty inexpensive, and then I'd be pretty much set for the next two or three simpits i build ;)
 
Yagni/BHawthorne: What buttons are you using for MFDs? I was thinking of getting a bunch of APEM Electroncs 1413NC2 (Order, Spec Sheet). If I were to buy in a lot of 100 they'd be pretty inexpensive, and then I'd be pretty much set for the next two or three simpits i build ;)

I haven't thought that far. I'm making it up as I go along. That's half the adventure. My mind sort of has tunnel vision focused on getting the shell nailed down atm. I've got room to build a prototype of the flight deck in an area in my basement. I think I can work out most of the shell build bugs that way for the plans. I have a stack 3 ft high of 1/8" 4x8 masonite sheeting I can use to nail down the build design. It was one of those surplus all you can carry sources for the masonite, so I only paid a $1 for it all. Apparently they use it for packing material. :speakcool:
 
Yes, I have looked into community sponsorship. In fact, that's where a majority of the money for the Museum will come from. I just didn't see how sponsorship would work for this program, as it will have very little enrollment (under 400 kids per year), therefore offer very little exposure to the sponsor. Not to mention the fact that all of the programs will be for ages 15 and under, they wont shop at Lowes anyway...

There might still be some way of doing it though...
Our highschool band is getting possibly tens of thousands of dollars by putting local company ads on the backs of shirts that are sold to band members. The shirts are paid for by selling them to students, and LOTS of money is raised through the ads. And we definitely don't have 400 kids in the band. You might consider this for sponsorship. ;)
 
I just got some good news. A fellow board member just called me and told me that we have the option to buy a 12 acre tract of land just south of town... and there willing to self finance.

looks like we might have found a home for Space Academy :speakcool:. This does of course mean that the museum and camp will be in separate locations, but that was expected anyway. The Museum will have to move into a already built building, and trying to fit a camp and a museum in would not be a good idea.

This means that were looking at a residential camp, instead of day camp. :lol: I like that idea better anyway.

I'll be meeting with them Tuesday to discuss the details. This also means that if we get the ball rolling on everything, we might be open by 2009 instead of 2010.
 
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