mattberg
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- Jan 17, 2009
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Hi,
currently I'm working (I begun today, lol) on a new Mod, I want to convert Bridgecommanderships out of the Stargate Pack to Orbiter-conform Ships.
Today I successfully converted the .nif-Models to .msh-Meshes for Orbiter, and they are looking very fine, just without Textures and fitting cfg (I replaced the models of other Ships
)
First, I opened the .nif Files in Blender, and then I exported them as .obj-Files, after that I used obj2msh, with the new Meshes I replaced some Ships, to see, if the Models showing up correctly, here is the Result: :
Deadalus:
Front View: ....................Aft view:
......
Puddlejumper:
Closed:
Front View: ....................Aft view:
......
Open:
Front View: ....................Aft view:
.....
The textures are in the .tga Format, I still haven't figured out, how to make them work in Orbiter.
I think, for the Puddlejumper, I can put the two Meshes together, so the retracting Pods can be used like Gears.
Do you have any Hints or Tutorials for making .cfg Files and .dll's?
P.s.: I have the permission of the original Author of the Models and Textures to do this
.
P.p.s: With more knowledge I'm going to convert a Stargate (and the Supergate) to Orbiter and to make it working, for e.g. in combination with MSSS-MFD
.
currently I'm working (I begun today, lol) on a new Mod, I want to convert Bridgecommanderships out of the Stargate Pack to Orbiter-conform Ships.
Today I successfully converted the .nif-Models to .msh-Meshes for Orbiter, and they are looking very fine, just without Textures and fitting cfg (I replaced the models of other Ships
First, I opened the .nif Files in Blender, and then I exported them as .obj-Files, after that I used obj2msh, with the new Meshes I replaced some Ships, to see, if the Models showing up correctly, here is the Result: :
Deadalus:
Front View: ....................Aft view:
......
Puddlejumper:
Closed:
Front View: ....................Aft view:
......
Open:
Front View: ....................Aft view:
.....
The textures are in the .tga Format, I still haven't figured out, how to make them work in Orbiter.
I think, for the Puddlejumper, I can put the two Meshes together, so the retracting Pods can be used like Gears.
Do you have any Hints or Tutorials for making .cfg Files and .dll's?
P.s.: I have the permission of the original Author of the Models and Textures to do this
P.p.s: With more knowledge I'm going to convert a Stargate (and the Supergate) to Orbiter and to make it working, for e.g. in combination with MSSS-MFD
:speakcool: