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Will that fix the bug in the Standard Insertion calculations?While I am out of C++ development in the SSU project scale... what about making an SSU mission file editor in Java?
Will that fix the bug in the Standard Insertion calculations?While I am out of C++ development in the SSU project scale... what about making an SSU mission file editor in Java?
What bug? I didn't know there was a problem with Standard Insertion (unless you're talking about the OMS PEG4 targets, which is a completely different issue). The MECO targets would have to be changed, but I wouldn't expect any problems with the autopilot.Will that fix the bug in the Standard Insertion calculations?
The problem is with the calculations that the current MECO Target calculator (MECOTool.exe) does for Standard Insertion.What bug? I didn't know there was a problem with Standard Insertion (unless you're talking about the OMS PEG4 targets, which is a completely different issue). The MECO targets would have to be changed, but I wouldn't expect any problems with the autopilot.
Will that fix the bug in the Standard Insertion calculations?
I think it would be better to use the existing SSU project. It's still all connected, so I don't see any need to keep the C++ and the Java stuff separate - just put the Java code in a different folder.A different tool, but can be fixed. I just need better constants and assumptions for improving the targeting. The MFC tool was really done quickly.
I would want to include the following functions in it:
Essentially, the swiss pocket knife for SSU, all as modular as possible, so I can finish things in small steps. I think I will create a new Sourceforge project for this, so the C++ development and the Java stuff will be separated.
- Mission planning
- Orbiter configuration
- Payload configuration
- STS stack configuration
- Assembly options
- Magnetic tape image preparation
- Flight planning
- Launch window(s)
- Ascent trajectory
- Abort targets and abort windows
- Flight plan
- Flight interaction (Less capable as Posciks tool, without 3D animations)
- Create executive packages
- Send executive packages to simulation
- Communicate with simulation
- Flight analysis
- Read telemetry streams or telemetry dumps
- Visualize mission and mission events
- Export functions
- Generate Checklists in PDF
- Export flight plan to PDF or HTML
- Export mission overview to PDF or HTML
BTW, is there any particular reason for using Java? My own inclination would be to use C# (mainly because I'm much more familiar with it, but I do think it's a slightly better language).
It seems to me that the tool will be part of SSU (and presumably released along with SSU), so I don't see any reason to keep it in a separate repository. I think most people working on SSU development would also be working on, or at least using, the mission file tool.
I think two projects would be more work to handle, since you have to manage both projects. I don't see how creating a separate repository makes it easier to manage.
---------- Post added at 10:50 PM ---------- Previous post was at 05:14 PM ----------
Is there any reason why we have the MissionFileManagement.cpp file? At the moment it returns Mission class instances, but all it does is create the mission instance and store it in a std::map so each mission file is only read once. I really don't see the point in this, and it makes the code more confusing.
Is there any reason for that? At the moment, we don't have any scenarios with multiple shuttles, and it's even less likely that they'll be sharing mission files. I'd prefer to simply let the Shuttle vessel create Mission class instances as required.
Checked in code with larger gains; hopefully this will fix the issue.The SSU orbiter reacts too slowly in pitch during final approach compared to the real orbiters. I have to really pull back on the joystick in order to get it to pitch up during the final flare.
It does. Much better response now.Checked in code with larger gains; hopefully this will fix the issue.
Urwumpe: Anything you can check in on the camera twist fix? Also, anything on the EE camera light?