Project Universal Car for Orbiter (UCO)

Thank you so much sushine135. I appreciate your effort,it gives me something to look foward to ,and I know that Dan is a busy man.Thanks
 
Dan:

Excellent work! I just had one thought, though...wouldn't it make more sense to have the DGIV dock backwards (ie, pointed toward the back of the Arrow) inside the bay? When under acceleration from the Arrow's mains, that would be pushing the DGIV into the dock, whereas with the DGIV pointed forward the acceleration would pull the DGIV on the dock, and I think it would be less likely to snap off under pushing :)
 
Dan:

Excellent work! I just had one thought, though...wouldn't it make more sense to have the DGIV dock backwards (ie, pointed toward the back of the Arrow) inside the bay? When under acceleration from the Arrow's mains, that would be pushing the DGIV into the dock, whereas with the DGIV pointed forward the acceleration would pull the DGIV on the dock, and I think it would be less likely to snap off under pushing :)

shhhhhhhhhh it else it will never be out! :(
 
though...wouldn't it make more sense to have the DGIV dock backwards (ie, pointed toward the back of the Arrow)

Don't know in english the exact words but such one point structure would be more solid and resistant to oscillation in traction than in compression.

In compression an oscillation due to shifted CG would amplify while in traction it would damper itself.

Take a pen and push it straight, first litle shift and the pen is out of trajectory, pull it and it will always stay behind your fingers.

I think a real Arrow would be constructed as aircraft the lightest possible so the structure are calculated to be resistant but light. For weight I've taken the weight of A380 vs is lenght and applied this to the Arrow.

Dan
 
I think it would be less likely to snap off under pushing :)

Like other things made by Dan, the dock structure is made of Chucknorrisium: it won't snap, ever. And nothing attached to it will, either: the Universe won't allow it because if it ever does, it will be hit by a roundhouse kick in the nose.
 
Don't know in english the exact words but such one point structure would be more solid and resistant to oscillation in traction than in compression.

In compression an oscillation due to shifted CG would amplify while in traction it would damper itself.

Take a pen and push it straight, first litle shift and the pen is out of trajectory, pull it and it will always stay behind your fingers.

I think a real Arrow would be constructed as aircraft the lightest possible so the structure are calculated to be resistant but light. For weight I've taken the weight of A380 vs is lenght and applied this to the Arrow.

Dan
Makes sense.

For both of the real "docked travellers" I can think of (Apollo and Constellation), the dock would compress under acceleration, not sure if there was an actual reason for that other than the design of the ships preventing traction :)
 
Like other things made by Dan, the dock structure is made of Chucknorrisium: it won't snap, ever. And nothing attached to it will, either: the Universe won't allow it because if it ever does, it will be hit by a roundhouse kick in the nose.

E=MC^Norris
 
You mean in the news page ?

Well I have to much work yet and, I don't think there would be much more view than here.

If you speak about beta it will open in my forum I hope withtin three weeks or four weeks, starting beta would mean that I consider having finished features and that they all work for me, there is no point to give an half finished stuff for testing.
Maybe for some stuff (UMMU) I'll start a bit earlier than the rest.

NEWS UPDATE:

I had to rework UCGO SDK because it was too bad that DGIV could only carry one UCGO cargo (now will be four that fit in bay), this mean reworking also UMMU, ARROW (both done) and DGIV (not done yet, a bit more complex because old and new system will coexist: you would be able to carry DGIV and UCGO cargo but not both in same time)

If the author himslef don't support is own "universal" stuff ther is no way that other use it ;)

I got also ride of the old style DGIV config file for UCGO cargo (looked strange to have DGIV mention in such config!), now all tags are 100% UCGO and the config are more clear and simple.

Beside that I've done some more cargo models. Sometime I have 3dmax photoshop and 4 VC++ project open, a bit crazy but I can manage that with my dual screen. ;)

Cheers

Dan
 
Okay, here's what I've got for my UCGO DeltaGlider IV skin. I tried to match the paint scheme of the Arrow, with the stripes and all. Also added some labels so it looks like it "belongs" to the Arrow.
 

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NEW FUN STUFF
----------------

Most vessel appart Arrow will not have 40 cargos aboard, thus carrying one light
for example would require one slot. A waste.

Here come: multipaking !

A box can transform once unpacked in up to 10 copy of the item carried.
At packing time it will then search the nearest required number of item and
pack them again in one box at the location you issued the pack command (<3m for an item)

Of course once unpacked you can move each item with ummu separately (last image)

Fun stuff with those lights, when you carry them the light shutdown and light up again when you stop.
This was to solve a bug but finally it's fun ;)

One image worth etc.
UcgoPreviewcargo23.jpg


Best

Dan


---------- Post added at 04:50 AM ---------- Previous post was at 04:39 AM ----------

Okay, here's what I've got for my UCGO DeltaGlider IV skin. I tried to match the paint scheme of the Arrow, with the stripes and all. Also added some labels so it looks like it "belongs" to the Arrow.

Look good congrat ;)

Dan
 
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Too bad those lights don't actually illuminate anything...
 
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