Rtyh-12
Member
Hmm...
I must admit I've never thought about this the way Tommy said. What he said is really true (IMO) but (as he said it, too) the guidelines should be general. (IMO-again). I was thinking that I can make a challenge which would look something like this:a 2-part 'exam' in Orbiter. The first part would be to test general skills, and the second to test your vessel-specific skills (which you would choose, depending on what you like flying - or you could choose another, more difficult general skills test). Each part could be made of a questionnaire and some real flying, and in the end you get a number of points. Then you get an experience level, depending on your number of points. What do you think?
P.S.:I don't think players are 'bad' just because they use unlimited fuel, as long as they really know what they're doing.
I must admit I've never thought about this the way Tommy said. What he said is really true (IMO) but (as he said it, too) the guidelines should be general. (IMO-again). I was thinking that I can make a challenge which would look something like this:a 2-part 'exam' in Orbiter. The first part would be to test general skills, and the second to test your vessel-specific skills (which you would choose, depending on what you like flying - or you could choose another, more difficult general skills test). Each part could be made of a questionnaire and some real flying, and in the end you get a number of points. Then you get an experience level, depending on your number of points. What do you think?
P.S.:I don't think players are 'bad' just because they use unlimited fuel, as long as they really know what they're doing.
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knows all the others...