Orbiter can already cope with 3 local sources at a time?
Orbiter can handle as many sources at a time as you like. It's predicting a trajectory with more than two sources involved that is tough, not the simulation of it.
Of course you're right, though. I won't pretend to be optimistic about the flood of add-ons that would ensue.
Seeing that not a single custom system yet supports Orbiter Galaxy (not even the bare bones, which take about 15 minutes to implement, and it can be done by a non-coder, without any editing to orbiter config files themselfes, and can be done without problem by someone who didn't make the system. Just grab any system, write an ogs file for it with only mandatory parameters, voila.) I'd say that is a very realistic assesement.
The best an logical aproach to this is "cut" the space in square chunks of 1 light year for example and make possible to load and unload scenarios like extrasolar systems with planets.
This whay you can save a lot of time in interestelar travel, and orbiter works well in limited distances
In Orbiter Galaxy you can specify the distance where you wish the computer to take over and just extrapolate your trajectory to a time where you'll be about to have to start your injection burn. If anyone thinks interstellar flight aren't challenging as long as there's only a source and a target star involved, I dare them to pull off a flight from Sol to Alpha centaury and try to hit a specific planet on injection. We don't even have the neccessary nav-tools yet to handle the Delta-V involved (except for the Orbiter Navigator, which seems to be somewhat underused in the community), nor could I find some more or less realistic design of a ship that could do the journey without heavy modification. I hope I don't sound arrogant, but as long as there aren't any systems and ships supporting Orbiter Galaxy, the demand for interstellar flight can be deemed almost negligible. It's the closest thing we have currently, and yes, Interstellar flight is more simplistic because of no relativity and no other gravity sources, but just try it and see for yourself that it isn't as easy as it seems, at least with current tools.
i said chunks of 1 YL but could be only based in solar systems , for example select one from a list and load , then orbit could be the same than now but with another star and planets.
We're not talking about interstellar flights anymore then, do we? But anyways, Orbiter Galaxy offers this possibility too. I guess the major problem that it's not used is because yes, the textures take a long time to export, and the GPU accelerated textures have problems of their own. It is all the more wonderous why there are no custom systems supporting it, though, since those can be loaded just as fast as they can be loaded normally. Everything points to the fact that people get watery mouths when they hear interstellar flight, and leave it be after toying with it for a few days.
Also to be frank I don't want addon focus to switch to some uber super exotic speed craft that could easily fly in the Excalibur NanoFX engine when so many addon projects are fading as it is.
It's not that bad. The community has had some almost frantic developement over the last two years. It is only normal that the activity rises and settles periodically.
This should be dealt with as a separate project, but i think 'C' as a speed limit should be put in place, & where the amount of energy required to get closer to C is modelled.
This could be done easily and universally by a third party add-on. Should be pretty simple, indeed, by keeping track of vessels and modifying their mass according to velocity. First problem that crops up is physical: velocity relative to what? If you have a galaxy at rest, as what I did, that is simple enough, but if you have stars moving, as you suggest, you can already scrap the idea with doing this independant from a full-blown relativity implementation. The second problem is of a more practical nature: scrap TransX, scrap IMFD, scrap even the Orbiter Navigator, scrap every single Nav-tool we have. You can't use them at relativistic speeds. You'll have to write a new nav-tool, and that's where the "Duh!" kicks in. Because, let's face it, this is university level stuff. We don't have a lot of people able to pull it off.