Project ArrowHead-Reusable SSTO (Multistage to get to the moon)

You have started very ambitous project and that kind of projects are very hard to be done in few months span. Most of them are developed in span of years. Especially when you're developing it alone. I started from much simpler add-ons to gain experience and yet my c++ knowledge (or lack of thereof) prevented me from getting outside simle spacecraft3 vessels.

Without help of Woo482 I wouldn't be able to release anything more complicated than spacecraft3/velcro addon.

I suggest gaining some experience in orbiter developement by starting simpler projects and gradually mastering separate areas of vessel (start from simple rocket engine and airbreathing , then integrate them to SABRE).

Good luck with developement

Cheers
Loru
 
:hesaid:

Start with something simple, and don't run head-down in engineering questions that aren't solved yet. Learning to code is already complex enough like that.

And don't be afraid to take time. Rome wasn't built in one day. As Loru said, thinking in terms of years is nothing wrong.
 
You have started very ambitous project and that kind of projects are very hard to be done in few months span. Most of them are developed in span of years. Especially when you're developing it alone. I started from much simpler add-ons to gain experience and yet my c++ knowledge (or lack of thereof) prevented me from getting outside simle spacecraft3 vessels.

Without help of Woo482 I wouldn't be able to release anything more complicated than spacecraft3/velcro addon.

I suggest gaining some experience in orbiter developement by starting simpler projects and gradually mastering separate areas of vessel (start from simple rocket engine and airbreathing , then integrate them to SABRE).

Good luck with developement

Cheers
Loru

:hesaid:

Start with something simple, and don't run head-down in engineering questions that aren't solved yet. Learning to code is already complex enough like that.

And don't be afraid to take time. Rome wasn't built in one day. As Loru said, thinking in terms of years is nothing wrong.

Well here's the kind of attention I expected :P
Ok, so here's your misconception: I did not >at all< think that I could complete this project as my first project, even though I am relentless. (VERY relentless.)
I wanted to develop this project in terms of specifications (not physically in the simulator) while I experimented with addon developing. But I was daunted by the SDK and I decided that I don't yet know enough programming to do anything just yet. So I decided to wait until I can resume my C++ learning (which I don't right now due to the aforementioned addiction, once again).
So once school resumes I will focus on learning, and probably will learn C++ every now and then, slowly building my knowledge. Then I'll start to once again delve into the world of addon developing and, well, I hope the rest would be history. :D
(I don't know, I'm confused right now, it's 3 AM, so probably I will elaborate later).
 
In the meantime you can develop mesh and texture for it, basic craft properties and flight characteristics using spacecraft3.dll module. When time comes to code it you'll have a lot of work already done.
 
In the meantime you can develop mesh and texture for it, basic craft properties and flight characteristics using spacecraft3.dll module. When time comes to code it you'll have a lot of work already done.

Thing is, I need to completely revise it: materials used for the hull, engines used (actually those will surely be J-2X or something like that performance-wise), payload-carrying capabilities, fuel, aerodynamics, etc. etc... So this isn't as straight-forward as I would wish it to be... :tiphat:
 
I think I don't get it.

You can develop "working" prototype using sc3 library and test particular designs in-sim. While testing, not all systems must work. For example in my shuttle replacement project I'm using 3 versions of sc3 script to investigate fuel efficency of each engine mode (it uses SABREs too :P )

shuttle-stats.jpg
 
I think I don't get it.

You can develop "working" prototype using sc3 library and test particular designs in-sim. While testing, not all systems must work. For example in my shuttle replacement project I'm using 3 versions of sc3 script to investigate fuel efficency of each engine mode (it uses SABREs too :P )

shuttle-stats.jpg

Well I ditched the SABRE idea :P
Anyways, I don't want to delve into development without having at least a general idea of the craft.

~Cheers, Oz. :cheers:
 
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