What I am proposing is not a 100% accurate LCARS, but an adequate and usable LCARs representations with a moderate learning curve. Traditional ST-TNG LCARS WERE designed to simply "look complicated and futuristic". I'll give you that. But there is some merit to the LCARs design. It's actually pretty clean, and functional. I've used a few LCARS simulations before, and it's no more difficult to learn that first learning a new Operating System. That's what LCARS is after all, an OS.
Should I take these comments to mean that there is NOT enough interest in a simulated LCARS in Orbiter? Is it the common opinion that LCARS is too "clunky" to be useful? Actually I can see where LCARS would be better than many current options. LCARS controls double as BOTH switches / dials / buttons as well as displays. Aside from push buttons that change their indication, like on the 747 overhead for example, I don't know too many other controls that work as both a control and a display. LCARS does this.
Should I take these comments to mean that there is NOT enough interest in a simulated LCARS in Orbiter? Is it the common opinion that LCARS is too "clunky" to be useful? Actually I can see where LCARS would be better than many current options. LCARS controls double as BOTH switches / dials / buttons as well as displays. Aside from push buttons that change their indication, like on the 747 overhead for example, I don't know too many other controls that work as both a control and a display. LCARS does this.