PDI to brighton beach
I was curious about how the combintion of the spider lander and PursuitMFD.landingAP would work together. Made two landing sims based on stock scenario: one unchanged, and one with Pericyntium lowerd to 15k-Apollo style.
(All done in Orbiter2010)
In both cases i came in with the last drop of fuel, gas gauge reading 100 prior to touchdown, but it worked.
Different to doing it with other vessels, where the MFD let it touch the ground softly, the engine shut down at 1m height in both sims and let it drop, wich indeed is good Apollo style.
But then, after sounding the wellknown rubber-wheel-screech, the spider bounced into NaN, orbit params non sensical,CTD after few seconds.
Can you give me a hint, what happens here?
Since it seems to be a vessel- not a MFD-issue. :tiphat: