So I am going to need help on the code.
What I want to do is check the thrust of the new sheppard and if thrust is applied then detach,.....
void BOLAUNCHPAD::clbkPreStep(double SimT, double SimDT, double MJD) {
OBJHANDLE hvessel = oapiGetVesselByName("BlueOrigin/NewShephard"); //or whatever it is
VESSEL3* v;
v = (VESSEL3*)oapiGetVesselInterface(hvessel);
if thrust is applied then dettach
}
What I want to do is check the thrust of the new sheppard and if thrust is applied then detach,.....
void BOLAUNCHPAD::clbkPreStep(double SimT, double SimDT, double MJD) {
OBJHANDLE hvessel = oapiGetVesselByName("BlueOrigin/NewShephard"); //or whatever it is
VESSEL3* v;
v = (VESSEL3*)oapiGetVesselInterface(hvessel);
if thrust is applied then dettach
}

