It looks like my last post was sometime in 2011 and apart from an occasional lurk now and then I've not really been on the forums much at all.
What have I been up to? Well I started and finished a mechanical engineering degree via the Open University managing to get a first class degree...
So I've been pottering around at having a go at developing a Chsyler SERV addon.
Chrysler SERV - Wikipedia, the free encyclopedia
Have made a start on the mesh for it which I'll sort some pictures of later.
Having a bit of a problem working out how the cargo portion of the craft works, it was...
Hi there.
I've finally restarted developing some addons for Orbiter having stopped just before 2010 replaced v2006 and I'm having a bit of trouble.
I'm trying to write custom text to the hud to display information on my addon.
Now I have managed this using DanSteph's UmmuExampleShuttlePB code...
Hi all,
I'm trying to modify the stock atlantis to get it to function with Ummu and Ucgo but am running into problems at the first hurdle.
Initially the stock atlantis won't compile, after changing a few things to eliminate the errors (such as changing fstream.h to fstream) I can get it to...
After being unavailable for a while the mining rig from this thread http://orbiter-forum.com/showthread.php?t=13880 is back up on OrbitHangar.
Currently it produces a rock resource and I'm now moving to the next stage which is a refinery that will take the rock and produce an ore resource that...
Hi,
Does anyone know how I can declare a temporary breathable area in my dll? I've had a look in the ummu and ucgo header files and can't seem to see it.
Have had a look in the various pdfs with ucgo/ummu and am not seeing anything except for the permanent breathable areas via config file...
I was just wondering what people generally do and if one option is a better idea.
I'm currently making a mining unit for UCGO and was wondering if it's better to use a propellant resource to keep track of how much 'ore' is in the miner or a custom counter to keep track.
Actually, now I write...
I'm currently planning a mining/smelting rig based on the wonderful UCGO. Initially going for a ground based set up so as to avoid thrust and fuel concerns but may do a space based system later.
Initially I'm planning an unpackable drilling rig that fills an internal tank on one command and...
I'm having quite a perplexing problem with what should be a simple animation using vinka's spacecraft3.
I've made a simple test mesh with a door that I'm trying to have rotate 90deg open/closed.
For some reason when I view my ship with the focus on orbiter the door is stuck at a 45deg angle...
Hi,
Wasn't sure whether to put this here or in the OrbiterSDK sub forum.
I've been updating the dll of a ship I made with Ummu capabilities, so far I've managed to disable control of the ship's attitude and main engine when it's empty like this:
if(Crew.GetCrewTotalNumber()==0)
{...
I have been somewhat spoilt by the brilliant XR series of ships from dBeachy but in my current set of scenarios I'm looking to use the Space Shuttle as my main ship.
Now I can currently re-enter backwards with the bay doors open to no ill effect which is a tad unrealistic :P Are there any...
Forgive me if a solution to this problem has been posted but I've been unable to find one via search.
I have found that if I change between exterior and interior views using F1 that the orbit of whatever I'm flying (and indeed other craft in the simulation) changes. For example, flying say a...
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