Forgive me if a solution to this problem has been posted but I've been unable to find one via search.
I have found that if I change between exterior and interior views using F1 that the orbit of whatever I'm flying (and indeed other craft in the simulation) changes. For example, flying say a DGIV, multiple presses of F1 will result in a nice orbital peA going from about 200km alt to well below ground level.
I did find a thread stating the the problem is due to the way orbiter redraws the frame when changing view.
So am I right in thinking that on a more powerful computer (current PC CPU is AMD 2500+) this problem would be reduced as it would redraw the scene quicker?
And as I can't afford a new computer just yet is there anyway I can "lock" an objects orbit as I am trying to build a space station and I keep having to fix the station's orbit in the scenario editor.
I have found that if I change between exterior and interior views using F1 that the orbit of whatever I'm flying (and indeed other craft in the simulation) changes. For example, flying say a DGIV, multiple presses of F1 will result in a nice orbital peA going from about 200km alt to well below ground level.
I did find a thread stating the the problem is due to the way orbiter redraws the frame when changing view.
So am I right in thinking that on a more powerful computer (current PC CPU is AMD 2500+) this problem would be reduced as it would redraw the scene quicker?
And as I can't afford a new computer just yet is there anyway I can "lock" an objects orbit as I am trying to build a space station and I keep having to fix the station's orbit in the scenario editor.