celestial navigation
there's a simulated sextant you can use in fs. I haven't tried to tuse it near the poles, but did a big flight around Hudson Bay with it and it worked fine. Takes a bit of work, though.
Bill
couple of mercs, 50 cal, a few fragmentation grenades. Goodbye speedboat.
bill
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at a distance is not a problem...age old custom....it's called "a shot across the bow".
I load it in the launchpad module and (to quote Curly) "nothin' happens!". Does not show up on my list of MFDs in the ship. I think I've tried to remove various other add-ons that might be interfering...I have no idea...but doodly squat as of yet. I'm not jonesing for it that bad or...
funny noise
Haven't flown the XR1 but it's not continuous, definitely not the APU (I'm verrry stingy with that, so it just must be a new ambient sound. Cool with me.
bill
I've been flying round a good bit in the Ravenstar and I notice that there is a weird little almost-moan-whimpering sound in the background noises. The first time I noticed it I thought that my crew was dying...Hysterically checked the O2 and G forces but everything was cool. Then, because it...
sort of the future?
Turning people into lumps of ice wouldn't be any fun. This way you have to take care of them. Just trying to make piloting more fubar-ish. One more thing to forget to do. Uh uh. Forgot to stir the tank. How am I going to explain this to Charlie's wife...
hmmm...
Well, not everyone goes to sleep at once. So much for the revolt of the machines--though that would be kinda fun to deal with halfway to Saturn----and as for muscle atrophy and bone loss:
a) It's the future, man.
b) Centrifuges and...
cold sleep
Not cyrogenic---you're right, that's kinda unworkable. But a metabolic slowdown...artificially induced hibernation to lower the consumable requirements. To make it a real pain you could require the pilot to fire up the APU every 75 hours (for five minutes...something like that) or...
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