Columbia42
Member
Does anyone know of a good 3D editing software that imports and exports meshes while maintaining their textures and without the need to save anything as a 3ds and then convert it? Thanks!
Just put the msh file in the Textures folder and everything should load OK.I currently use ac3d but the problem is that when I import meshes, their textures are not retained. This is turning out to be a big problem because I would have to retexture a complex model.
have you tried this? http://www.orbiter-forum.com/showthr...hlight=blender
Just put the msh file in the Textures folder and everything should load OK.
If they are orbiter meshes, this will be because they are calling for a dds texture, which AC3D does not support. So all you need to do is import the mesh, then set a new texture file, either a bmp or png version of the dds texture. All UV maps should have been maintained.I currently use ac3d but the problem is that when I import meshes, their textures are not retained. This is turning out to be a big problem because I would have to retexture a complex model.
This is not correct. AC3D supports and loads dds textures just fine.If they are orbiter meshes, this will be because they are calling for a dds texture, which AC3D does not support.
Interesting... mine doesn't seem to like them. It will technically load them, but it does not display them. I have 6.8.14... you the same DaveS?This is not correct. AC3D supports and loads dds textures just fine.
Columbia42,
Have you tried just reassigning the texture from the Object>Texture>Load texture menu inside AC3D?
Yes. No issues at all loading textures and displaying them.Interesting... mine doesn't seem to like them. It will technically load them, but it does not display them. I have 6.8.14... you the same DaveS?
That's curious. I've never really explored this before as haven't had the need, but playing with it now, my AC3D really doesn't like dds formats... If I import a .msh it will load the dds texture if it is present, but simply won't display it on the model... mayhaps something I need to investigate.Yes. No issues at all loading textures and displaying them.
That is possible but would be a monumentally enormous task because the mesh is so large and every single piece is a different object with a different texture so I'm looking for an alternative to that.