Shadow Addict
Member
I already get most wood I need from Elves and trading...
Then wood doesn't really matter. What kind of biome would everybody like? We could always try something insane like a haunted glacier a la Nist Akath.
I already get most wood I need from Elves and trading...
Then wood doesn't really matter. What kind of biome would everybody like? We could always try something insane like a haunted glacier a la Nist Akath.
-No exploits/cheating
-No aquifer
-Water source
-Huntable animals
-Flux stone
-Embark with anvil
Actually, we'd probably be better off skipping the anvil and trading for one later. I usually don't do that, but in my forts the anvil usually sits in a furniture stockpile for a while anyway before I get my smelting operation started.
Yeah, I guess we might run into a vein of hematite or something in our first year. So we start with an anvil, I'll add that to the list.
Speaking of rivers, how do we deal with the possibility of carp?
Right, and we'll want some water for the inevitable massive injuries. My current fort got the hell sieiged out of it and is now suffering because we have no water supply :c
Looks good. Personalty I keep underground items off so I don't know exactly what region tile has what, but no worries. Aquaduct/Magmaducts will bring fluids where we need them.So this flux is in the woodland squares, and the magma/HFS/river are at the bottom. A bit spread out but I'm willing to take it if you all are.
And then it hits me, DF is like a puzzle game where you have to solve the problems... that you've created for yourself.