Question Can textures be assigned or swapped in the ini, scn or cfg files?

Scarecrovv

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Can textures be assigned or swapped in the ini, scn or cfg files?

I've built a spacecraft and I have multiple texture variations for it.
At the moment, the only way I can see of using those variations is to make multiple copies of the exact same MSH and change the textures in MeshWizard, which seems inefficient and wasteful.

Obviously I could supply the mesh with instructions on how to re-assign the textures in MeshWizard but that solution is inelegant at best and I like to keep things nice and simple for the end-user.

I've had a look through the Spacecraft 3 and Orbiter Docs and run a number of searches on the forums but so far I can't see if it's possible or not.

Cheers,

Crow
 
It's not possible with spacecraft3.dll - skin support can be done via custom .dll module for the ship.
 
Blast!

Thanks, Loru. Sadly I'm an artist, not a programmer so a custom DLL is out of the question. I'll just have to do them as seperate MSH files :( Ah well, they aren't that big, I suppose.

Cheers

Crow
 
With the API_Guide.pdf supplied with Orbiter, writing a simple DLL is more copy-paste and tweaking, then programming...
 
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