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Hello All,
In up to my waist in my first add-on. Finally got my mesh to cooperate but am running into issues on basic texturing.
http://www.eharm.net/shop/freeware/orbiter/developer/spacecraft2/spacecraft2.html
thats a link to a basic add-on tutorial by kev 33. in the texturing part he says:
"Next you'll need to use dxtex that comes with the Orbiter SDK. Open up DxTex and load your texture, then click format, change image format and then click DXT1, and save your texture as a .dds file."
I've checked both the 060929 and the 2009 beta SDKs and neither have such a file/utility.
I DL'd a bmp to dds converter from the net. Will any dds converter work or does it need something special to work for orbiter?
Also, what is dxt1 & dxt5?
And...lastly.
Is the texturing done with UV mapping?
Thanks
In up to my waist in my first add-on. Finally got my mesh to cooperate but am running into issues on basic texturing.
http://www.eharm.net/shop/freeware/orbiter/developer/spacecraft2/spacecraft2.html
thats a link to a basic add-on tutorial by kev 33. in the texturing part he says:
"Next you'll need to use dxtex that comes with the Orbiter SDK. Open up DxTex and load your texture, then click format, change image format and then click DXT1, and save your texture as a .dds file."
I've checked both the 060929 and the 2009 beta SDKs and neither have such a file/utility.
I DL'd a bmp to dds converter from the net. Will any dds converter work or does it need something special to work for orbiter?
Also, what is dxt1 & dxt5?
And...lastly.
Is the texturing done with UV mapping?
Thanks