Question DXTEX in SDK per Kev33

Cpt CryBaby

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Hello All,

In up to my waist in my first add-on. Finally got my mesh to cooperate but am running into issues on basic texturing.

http://www.eharm.net/shop/freeware/orbiter/developer/spacecraft2/spacecraft2.html

thats a link to a basic add-on tutorial by kev 33. in the texturing part he says:

"Next you'll need to use dxtex that comes with the Orbiter SDK. Open up DxTex and load your texture, then click format, change image format and then click DXT1, and save your texture as a .dds file."

I've checked both the 060929 and the 2009 beta SDKs and neither have such a file/utility.

I DL'd a bmp to dds converter from the net. Will any dds converter work or does it need something special to work for orbiter?

Also, what is dxt1 & dxt5?

And...lastly.

Is the texturing done with UV mapping?

Thanks
 
I'll try and answer your questions, feel free to ask for more information if they didn't help too much

1: DxTex.exe should be in the "Utils" folder in the main orbiter directory
2: dxt1 and dxt5 are a type of compression the .dds file uses this page should help explain them http://en.wikipedia.org/wiki/DXT1

and yes, Texturing is done with UV mapping or by using materials.
 
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