DXT1 does not support alpha channels (transparency).
I had chosen to teach people that way because I did not want undesired transparency that could confuse newbies.
---------- Post added at 20:24 ---------- Previous post was at 20:22 ----------
and when i tried to make it smaller in Shipedit, it made it 10 times bigger. how do i make it smaller?
---------- Post added at 02:57 PM ---------- Previous post was at 02:35 PM ----------
never mind, i figured it out
Mesh wizard also has a feature that allows you to resize.
---------- Post added at 20:33 ---------- Previous post was at 20:24 ----------
it still docks in the wrong spot should i send the an8 file again? i got the coordinates correct but its still way off
The problem of AN8 format is that coordinates shown in Anim8or are relative, not absolute. If you move an object, vertex coordinates will remain the same, because rotation or translation is represented by a 4 dimensional vector that is saved with the mesh. This vector allows to preserve data accuracy, but it poses a headache if you want to locate anything.
What you can do is to convert to MSH format and use Mesh Wizard to locate points.
To create docking ports you have 3 ways:
1.Define it in a custom DLL module for your craft.
2.Define it in the cfg file that belongs to your craft.
3.Define it in the ini file if you use spacecraft.dll addon.
You might need to understand vectors
[ame="http://www.orbithangar.com/searchid.php?ID=3178"]Tutorial: Vectors for dummies[/ame]
[ame="http://www.orbithangar.com/searchid.php?ID=3429"]Vector normalizer tool[/ame]