General Question Galaxy Development

yeah. i'm not in a hurry


i really should play Orbiter, i haven't really since i started getting into the meshes and things.
 
DXT1 does not support alpha channels (transparency).
I had chosen to teach people that way because I did not want undesired transparency that could confuse newbies.

---------- Post added at 20:24 ---------- Previous post was at 20:22 ----------

and when i tried to make it smaller in Shipedit, it made it 10 times bigger. how do i make it smaller?

---------- Post added at 02:57 PM ---------- Previous post was at 02:35 PM ----------

never mind, i figured it out

Mesh wizard also has a feature that allows you to resize.

---------- Post added at 20:33 ---------- Previous post was at 20:24 ----------

it still docks in the wrong spot should i send the an8 file again? i got the coordinates correct but its still way off

The problem of AN8 format is that coordinates shown in Anim8or are relative, not absolute. If you move an object, vertex coordinates will remain the same, because rotation or translation is represented by a 4 dimensional vector that is saved with the mesh. This vector allows to preserve data accuracy, but it poses a headache if you want to locate anything.

What you can do is to convert to MSH format and use Mesh Wizard to locate points.

To create docking ports you have 3 ways:
1.Define it in a custom DLL module for your craft.
2.Define it in the cfg file that belongs to your craft.
3.Define it in the ini file if you use spacecraft.dll addon.

You might need to understand vectors
[ame="http://www.orbithangar.com/searchid.php?ID=3178"]Tutorial: Vectors for dummies[/ame]
[ame="http://www.orbithangar.com/searchid.php?ID=3429"]Vector normalizer tool[/ame]
 
ok, so if i want transparency i need dxt5.

and thanks for the link, i'll check it out.
 
Sorry for the long response. Lately I have been busy with real life and another addon project. I think I should lay off of the addon development for a bit.
 
it's getting there, now i just need to fine tune the location, all the ports face the correct directions and i've been using DG's to test dock location(and discovered that the docking ports for the XR-5 and the DG are exactly the same)
 
How is your progress on this addon?
 
going slowly, but it is nearly done

---------- Post added at 06:36 PM ---------- Previous post was at 03:50 PM ----------

i have gotten the docking ports within a few meters of where they belong, but it's hard to get it closer. do the number coordinates in the ini file have a certain distance to them? like (0.0, 1.0, 0.0) means 1 meter in the +Y direction?
 
Yes. Which way do you need to move the current coordinates to?
 
right now the positive Z

but now the DGs' docking ports are half way on my ships ports so about 1/2 a meter to go

and what is the distance for 1 point in the coordinates? 1 point means one meter orbiter scale? one centimeter?
 
ok. and a change of 0.01 would be a centimeter, and a change of 0.001 is 1 milimeter.

if this is the case then my ship is currently 2800-3000 meters long

the docks are within 1/2 a meter and getting closer. i'm nearly there
 
Awesome. Your spacecraft is huge!
 
What is the mass for your spacecraft?
 
dock 3 and 4 aligned!

#1 is giving me trouble but i'll have fixed soon
 
After that what is next? I finally finished Atlas ICBM so I can help.
 
well, even though i don't intend for it to be a "rocket" and is supposed to be built in orbit(it might blow a small chunk out of florida launched conventionaly), i noticed that in the scenario i have it launches off of KSC, but as it is sitting on the pad it starts to fall into the ground. how would i fix that?

also such a large rocket would make lot's of smoke, and it currently does not make any
 
Try this. Add some launch points to the ini file to fix your problem with the rocket falling to the ground.


[PARTICLESTREAM_1]
NAME=Contrail2
SRCSIZE=4.0
SRCRATE=20000
V0=80
SRCSPREAD=10
LIFETIME=9.5
GROWTHRATE=30
ATMSLOWDOWN=0
LTYPE=EMISSIVE
LEVELMAP=LVL_PSQRT
LMIN=0
LMAX=1
ATMSMAP=ATM_PLOG
AMIN=1e-4
AMAX=1
TEX=Contrail2
 
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