Question gregburch addon probloms

spacy

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OK this might have been posted before but here it goes

I have a problem with gregburch's addons where some are vessels and some are spacecraft which are separated in different folders. as we probably all know vessels are what are created in the scenario editor. now the addons such as the animated modules in sbb4 or in the utility lander series are spacecraft so no scenario editing. so i tried changing the code to get it to work well it didn't so now i come for help since i am rather new to this coding. ways i was thinking of doing this but didn't know how to is to
1 create a converter
2 create a Bridger cfg
or 3 anything you can come up with or think of to help :idea:

thank you

sorry for any spelling or grammar mistakes
 
Can you rephrase?
What I am getting is that you want his spacecraft3 vessels to be spawned in scenario editor, am I right?
 
Thanks

I think it will do the trick I haven't tested it though but if it works I'll spread the news since it is a common problem. sorry about sloppy posting.

:speakcool: :coffee: < now i will most likely look like this
 
it works!!!!!!!

:cheers:It works to create the modules now i ran into another problem you can only crate 1 of that object so i decided to stream line it but i ran into a road block it doesn't work like the class-name:________ Module:_______ thing so i need some help please
 
Try this scenario available on OH, as a guide for setting it up. Requires download of some other addons to load. I suggest using this as a guideline. I'm not posting to make it easy, but so you can use this scenario as a template for your own...

[ame="http://www.orbithangar.com/searchid.php?ID=3867"]Scenario:XR5 Building Block Loading at Wideawake[/ame]
 
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