- Joined
- Oct 20, 2010
- Messages
- 832
- Reaction score
- 1
- Points
- 16
- Location
- Alamogordo
- Website
- www.h-10-k.com
Here's the mesh(.MAX) and textures I used to put together the CBM-LIDS adapter (CDA)
I can't seem to get max2msh script to export it(errors), nore can I get the DDS Converter 2.1 to convert the textures to .DDS(just plays stupid)
If someone wants to play with it and turn it into a module for ISS that would be great, I'd like to see something of mine in orbiter. Warning they need alot of work to optimize. I don't have the slightest idea how to do this.
http://h-10-k.net/downloads/gateway/gateway.zip
There are six textures I barrowed from other models, untill I can get them replicated/made in AI. They were in my bulk texture folder so I can't say who made them, or what model they are from, but I wish to say thanks for the great textures whomever you are.
PS. does anybody know of a .DDS export plug-in for Adobe AI CS4?
Thanks in advance, Darren
I can't seem to get max2msh script to export it(errors), nore can I get the DDS Converter 2.1 to convert the textures to .DDS(just plays stupid)
If someone wants to play with it and turn it into a module for ISS that would be great, I'd like to see something of mine in orbiter. Warning they need alot of work to optimize. I don't have the slightest idea how to do this.
http://h-10-k.net/downloads/gateway/gateway.zip
There are six textures I barrowed from other models, untill I can get them replicated/made in AI. They were in my bulk texture folder so I can't say who made them, or what model they are from, but I wish to say thanks for the great textures whomever you are.
PS. does anybody know of a .DDS export plug-in for Adobe AI CS4?
Thanks in advance, Darren