Scenario How can I strap my XR5 to a rocket?

palebluevoice

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Right, so I'm using the Quasar 471 super heavy lift rocket; I've already managed to SPAWN an XR5 by changing the scenario file to have a payload, but what I would like to do is launch it, land it, park it in a hanger, taxi it out later, put some crew and payload in, strap it to a rocket again and repeat.

Here is the code that I changed in the config file for the quasar rocket
Code:
[PAYLOAD_1]
off=(0,-12.775,40.5)
speed=(0,0,1.0)
rot_speed=(0,0,0)
MeshName="XR5Vanguard\XR5Vanguard"
Module="XR5Vanguard"
name="XR5 "
Diameter=10
Height=42
Mass=25000

I left most of it alone, except for mass, mesh, module and name. Is there a tutorial I can check out that will teach me advanced scenario editing? I did some searching but wasn't able to find anything; I don't really know what to search for.

Thanks everyone!!!!!!!
 
I feel your pain. It looks like multistage vessels don't spawn payloads until separation. Was shopping around for heavy launchers with size XXXL fairings (90-100 metric tonnes to 407 km without circularization) for the Mars mission...
 
I suggest using [ame="http://orbithangar.com/searchid.php?ID=3262"]UNIVERSAL CARGO DECK[/ame] - read manual first but it's easy to use and very usefull.

Also enabling Scenario Editor may help with this :P
 
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I tried attaching the plane to the rocket with UCD; it got into orbit fine, but when I jettisoned, it disappeared. I think I'll do it backwards, and attach the rocket to the vessel. Maybe I can keep five or so rockets in "storage" in my persistent scenario.

I already knew about scenario editor, I just wish it had a bit more power and flexibility. Oh well, a little bit of work with UCD and the same result comes out...thanks!:)
 
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