OHM International Space Station v.3.2

Ok, i know where is the problem. It seems there is a missing guidance file in ISS package.
Here is this missing file, just save it in Config\Vessels\ISSR\ and Zvezda launch scenario should work.

Try this module, Crtl+X is replaced to Alt+X.

I have just re-downloaded the addon from Orbit Hangar - it appears that at least the ZVG.txt file is still missing in that archive. Could it be updated, please?
 
how to activate the Pirs antena??

After docking it to the correct port in ISS (Zvezda nadir), select the ISS and press Ctrl+Space to activate Pirs. That deploys antennas, and automatically jettisons the Progress COI
 
Hi,how do you stop the count down timer,so you can move the RSS,and Gox beanie before countdown?I know you can cancel the count down in shuttle fleet by using the B key.,but using that key won't cancel it in the shuttle in Thortons ISS addon,maybe theres a way in the scenario file.Thanks
 
Last edited:
OK,I figured out, I had been looking at the wrong info on how to do it,heres how though, add the line TIMER -1-1-1 to shuttle bay line in scenario file,and TIMER -1-1-1-1-1-1-1 to L-39 line also this makes it so you can move the RSS,and the GOX beanie cap before the big launch.:thumbup:
Code:
ShuttleBay:ISSR\STSBAY
  STATUS Landed Earth
  TIMER -1-1-1
  ATTACHED 0:0,STS-120
  STS 120
  OBSS
  MPM 0 0.0000 -1
END
Code:
LC39:ISSR\LC39
  STATUS Landed Earth
  TIMER -1-1-1-1-1-1-1
  POS -80.6041380 28.6082950 ;39A
  ;POS -80.6208780 28.6271250 ;39B
  RSS 0 1.0000 -1
  WR 0 0.0000 1
  VA 0 0.0000 1
  TC 0 0.0000 1
  PS_LVL 1.0000 
END
 
Last edited:
EDIT: Nvm, found the bug.

EDIT #2: No I didn't, its strange. All post RTF scenarios CTD once I click on ISS but if I load a scenario like STS-97 first, then click on ISS, then load STS-117 for example.. my scenario works perfectly fine.

Code:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 3.77528e-007 sec
Found 1 joystick(s)
Devices enumerated: 3
Devices accepted: 3
==> RGB Emulation
==> Direct3D HAL
==> Direct3D T&L HAL
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module Rcontrol.dll .......... [Build 100830, API 100830]
Module FlightData.dll ........ [Build 100830, API 100830]
Module Framerate.dll ......... [Build 100830, API 100830]
Module ExtMFD.dll ............ [Build 100830, API 100830]

**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Graphics: Viewport: Window 1434 x 872 x 32
Graphics: Hardware T&L capability: Yes
Graphics: Z-buffer depth: 32 bit
Graphics: Active lights supported: 8
Loading 15382 records from star database
Joystick throttle: Z-AXIS
Joystick throttle control detected
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Earth.dll ............. [Build 100830, API 100830]
Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 100830, API 100830]
ELP82: Precision 1e-005, Terms 116/829
Finished initialising world
Module ISS.dll ............... [Build 100905, API 100830]
Module PMA.dll ............... [Build 100904, API 100830]
Module P6.dll ................ [Build 100904, API 100830]
Module SSRMS.dll ............. [Build 100905, API 100830]
Module MBS.dll ............... [Build 100904, API 100830]
Module CETA.dll .............. [Build 100902, API 100830]
Module Strela.dll ............ [Build 100904, API 100830]
Module APFR.dll .............. [Build 100902, API 100830]
Module ESP3.dll .............. [Build 100904, API 100830]
Module Unity.dll ............. [Build 100904, API 100830]
Module SouyzTMA.dll .......... [Build 100902, API 100830]
Module Shuttle.dll ........... [Build ******, API 100606]
---------------------------------------------------------------
>>> ERROR: Missing texture: Contrai4.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
Module STSBAY.dll ............ [Build 100905, API 100830]
Module OBSS.dll .............. [Build 100904, API 100830]
Module Spacecraft3.dll ....... [Build ******, API 050206]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module LC39.dll .............. [Build 100905, API 100830]
Module RL.dll ................ [Build 100905, API 100830]
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
 
Last edited:
baikonur surface tiles 1.1

Hey guys,

When you launch a proton or a soyuz mission from iss ver 3.2 there are no baikonur suface tiles version 1.1 on the launch site. When I launch a scenario from for example that came with the proton Lv package there are no missing surface tiles ? Does anyone have an idea what causes this problem ?
 
runtime++ problem

when i try to load a soyuz spacecraft in a scenario with many ships the load of game generate a runtime++ error, but when a soyuz is alone or in a predeterminate scenario with the add-on the ship load perfect. I can help me? Sorry 4 mi english and thanks advance 4 the help and thanks for this wonderful add-on for my the best of game!!!

---------- Post added at 11:41 AM ---------- Previous post was at 11:23 AM ----------

in addition the crash of load happens when is loading the cable.dds
 
Quick question: does this replace the default ISS or it's a separate station for certain scenarios?
 
I was wondering, is there going to be more added to the ISS. Is anyone working on making it to present day missions.
 
I was wondering, is there going to be more added to the ISS. Is anyone working on making it to present day missions.

A question already asked lots of times, but still no answer :( Would be nice to see a continuation, but maybe development is waiting for the Nauka launch...
 
I wonder how to perform a manual flight while playing the scenarios, supplied with the addon. I've tryied a few and the launch sequence was controlled by autopilot all the times. Is there any way to do that?

how about including a tutorial on how to rendezvous with the iss? :thumbup:
This was quite useful for me.
 
Last edited:
To launch the Soyuz/Proton manualy, you have to press M to disable the autopilot.
 
A question already asked lots of times, but still no answer :( Would be nice to see a continuation, but maybe development is waiting for the Nauka launch...

I'd much like to see another update for this addon, its amazing! Especially given, with the exception of FBG2 and maybe.. Node 4, the ISS is complete.
 
Nauka launch is currently planned for 2012. ISS v 3.2 ended in 2007. We are working on STS-122 - STS-119 (years 2008-2009). We are four year before Nauka at this moment.
 
Actually you can find a lot of modules on Orbithangar and attach them to the ISS by editing the scenario files / config files (attachment points), and get very good-looking results.
 
Here's an example.

picture.php


Doable with U Cargo Deck, and as said by N_Molson, scn editing.
 
Ctrl-Space to activate the airlocks and such does not seem to be working for me. I just docked a Pirs to ISS port 1, focused back to ISS and pressed Ctrl-Space to activate it, but nothing happened. The status screen still showed Pirs as not being present on the station. What am I doing wrong? :(


Also, is it possible to build the entire station piece by piece in the same scenario and have full functionality? (Edit: I think the above two posts just answered my question :lol:)
 
Last edited:
Back
Top