Is there any interest in my Lunar Assembly Missions?

Dantassii

HUMONGOUS IMS shipbuilder
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I just completed Lunar Station Assembly Mission 165 and I was curious to know if there is any interest out there in the Orbiter community for a post of all the modules used in each Assembly Mission?

I've been keeping a copy of the 'before launch' situation for each mission and could easily extract the list for each of the missions flown. One of these days I may start posting a series of mission scenarios each with 6 assembly missions (1 XR5 on each pad at Brighton Beach) rolled up into 1 scenario file but for now I'm willing to just post the payload manifests for each flight. Several missions also have downward payloads because components brought up in early missions are discovered to be unneeded in later missions and are removed and brought back to Brighton Beach.

All the missions start and end at Brighton Beach and are flown by an XR5.

So, is there any interest in a manifest listing of the missions for my Lunar Station Assembly project?

Dantassii
HUMONGOUS IMS Shipbuilder
 
Definitely, but after we have built OFSS IV?
 
Yes,I am very interested also,but,I am just starting with IMS,so it would be some time before,I had a go at it.
 
Definitely, but after we have built OFSS IV?

I definitely won't be posting the scenario files for long time since I run into the "Orbiter ship name hash" bug (that's what I call it) every once in a while. I'm also thinking about posting with these scenario files a by-mission screen capture showing all the modules added (and removed) in each mission and THAT will take a lot of work since I'll need to find some way to label just the modules being attached on each mission. I may need to get a copy of Photoshop...

But posting the manifests w/out module names is possible much sooner than that.

Yes,I am very interested also,but,I am just starting with IMS,so it would be some time before,I had a go at it.

As I posted, it will be a while before I post the scenario files, but a manifest list (w/out module names) would be kinda fun to post I think.

FYI, My computer is a little over a year old and it is an I3 Intel machine with a top of the line (for January 2013) video card. I tend to see 18-20 FPS when viewing the entire Station and 60 FPS when viewing it close up. This definitely requires a high-end machine. Oh, and the Scenario file after Mission 167 was 338Kb in size, although it's not the biggest pre-integration file I have. The SSTV-01 file was almost 500Kb.

Dantassii
HUMONGOUS IMS Shipbuilder (:lol: I'm NOT kidding here folks! :facepalm:)
 
I definitely won't be posting the scenario files for long time

Also, for projects of that size it's really recommendable to build and integrate it as you go, and not the entire scenario at once. Or I'll receive a ton of bug reports, because there usually goes something wrong with stuff in these integration marathons... :shifty:
 
Also, for projects of that size it's really recommendable to build and integrate it as you go, and not the entire scenario at once. Or I'll receive a ton of bug reports, because there usually goes something wrong with stuff in these integration marathons... :shifty:

Well, if I integrate it early.. then it's REALLY hard to find a docking port.. I mean trying to figure out if I need to dock the next module to port 342 or port 432 of the partially integrated ship is really annoyingly hard.

As it is the last time I integrated the Lunar Station (back after mission 108), I ended up having to pick up from the last-saved step about a dozen times. Having Windows Explorer open up to the IMS/SSTV directory and sorting on last-saved date made it easy to figure out which file was the last saved file. All I had to do in all cases was just pick a different module to integrate next, and then keep going until it crashed again.

I think the SSTV has over 200 docking ports AFTER integration and finalization... and something like 500 ports before finalization... The Lunar Station I guess has probably 1000-1500 before finalization and probably 500+ after finalization. I will take your advice to heart though Jedidia and put a note in each Scenario file to be cautious and slow when integrating.

BTW, even with sound turned off, it took nearly 90 minutes of real time to integrate the Lunar Station back after mission 108. :)

Dantassii
HUMONGOUS IMS Shipbuilder
 
Well, if I integrate it early.. then it's REALLY hard to find a docking port..

Heh yeah, there's that...

BTW, even with sound turned off, it took nearly 90 minutes of real time to integrate the Lunar Station back after mission 108.

Since RC 4 with autoattach and integration of all attached modules it really shouldn't take more than 10 minutes. But you'll have to invest at least another ten to circumvent the errors, I guess...
 
Since RC 4 with autoattach and integration of all attached modules it really shouldn't take more than 10 minutes. But you'll have to invest at least another ten to circumvent the errors, I guess...

I thought integrate-all was only in IMS 2.0?

I don't use auto attach in IMS 1.0 RC 9 because it never attaches the attaching module to the right location.. or with the correct port on the attaching module.. or both. From what I saw of the 'integrate all' on IMS 2.0 RC 0.1 I could see that saving me hours and hours of integrating.. but where is that button in IMS 1.0 RC 9?

I can't seem to find it. :uhh:

Dantassii
HUMONGOUS IMS shipbuilder
 
Integrate all as in IMS 2 is not possible in IMS 1 architecture. I'm not sure what you mean with not using autoattach... autoattach kicks in autamoatically after an integration and simply attaches all modules that are docked to the vessel directly, so you don't have to click "attach" an undecillion times.

Mass integration on a lower scale has been here since RC 4, though: If you don't select an individual module in the list and click integrate, all attached modules will be integrated. I.E. it's not a function that analyses the whole stack (and then more or less deletes it and reconstructs it) to give you the whole finished integrated stack, but it can still integrate all attached modules (i.e. all modules on the list) with one click if you have no specific module selected.
The problem with this for such huge arrangements of course is that the thing goes haywire a bit more often, but it should still save plenty of time.
 
Integrate all as in IMS 2 is not possible in IMS 1 architecture. I'm not sure what you mean with not using autoattach... autoattach kicks in autamoatically after an integration and simply attaches all modules that are docked to the vessel directly, so you don't have to click "attach" an undecillion times.

Mass integration on a lower scale has been here since RC 4, though: If you don't select an individual module in the list and click integrate, all attached modules will be integrated. I.E. it's not a function that analyses the whole stack (and then more or less deletes it and reconstructs it) to give you the whole finished integrated stack, but it can still integrate all attached modules (i.e. all modules on the list) with one click if you have no specific module selected.
The problem with this for such huge arrangements of course is that the thing goes haywire a bit more often, but it should still save plenty of time.

OIC. I was confused on what you were talking about. So if I don't pick ANYTHING from the list but hit the integrate button it integrates everything that's on the list. Interesting. Although the Lunar Station is massive, the integration list is rarely more than 20 items long (and usually around 8-10 items long) so maybe that will work. I'll have to try that out the next time I integrate something.

The Lunar Station is not my only HUMONGOUS IMS Ship. ;)

Dantassii
HUMONGOUS IMS Shipbuilder
 
So if I don't pick ANYTHING from the list but hit the integrate button it integrates everything that's on the list.

And immediately attaches anything docked to the integrated modules.

Although the Lunar Station is massive, the integration list is rarely more than 20 items long (and usually around 8-10 items long) so maybe that will work. I'll have to try that out the next time I integrate something.

The old version of the lunar station was one of my testing scenarios, of course. I can integrate it in a matter of 30 seconds, but the end result of that speedrun isn't really anything workable. Especially the centrifuges will need some love and trial and error... :shifty:
 
The old version of the lunar station was one of my testing scenarios, of course. I can integrate it in a matter of 30 seconds, but the end result of that speedrun isn't really anything workable. Especially the centrifuges will need some love and trial and error... :shifty:

Yes there is definitely something wrong with the integration when it gets to the centrifuge. I have to integrate them 1 part at a time, and then rotate parts around even going so far as to undock parts, and dock them the correct way.

What's going to be really fun is there will be 2 of those things in the 'stage 1' version of the station and up to 6 of them (3 on each side) in the final version.

I hope that whatever is causing that does not make an appearance in IMS 2.0.

Dantassii
HUMONGOUS IMS shipbuilder

---------- Post added at 17:54 ---------- Previous post was at 07:10 ----------

Oh and Jedidia? Thanks a BAZILLION for what you've done with the IMS 1.0. This truely is a dream come true for me. This is the sort of thing I wanted to do when I went to college in 1983 to get a BS in Aerospace Engineering. However, I saw my future job go up in smoke (literally) when the Challenger exploded during the middle of my Junior year and I pretty much had to find a different field of study after that. Now IMS and Orbiter 2010 P1 come along and not only do I get to design massive space structures in interesting places (See my blog here for details on the Europa Station and for the up coming Titan and Pluto stations) but I get to fly them as an astronaut, something my Earthly health would never have allowed me to do.

So again, thanks Jedidia and all the folks who have brought Orbiter 2010 P1 and IMS 1.0 to the rest of us mortals.

Dantassii
HUMONGOUS IMS shipbuilder
 
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