Looks good,
My question how are you going to simulate the power supply, which included an RTG for use on long term missions?
Electrical subsystem management is on the to-do list but low priority.
I would suggest displaying the propellants in a unit as required: In one place, you would read lb since the GNC system also requires this information. But during landing, time to depletion is more important to know, and should be displayed somewhere.
And I would expect it to use an improved version of the AGC, not the AP-1 of Skylab, because the AP-1 system has a much higher mass and is designed for different purposes.
Maybe an AGC with tape drive. A CRT would not make much sense, since it requires much more hardware and electricity - the CRTs of the Shuttle had not been an improvement, in case somebody thinks that way.
You could surely also copy a bit of technology from the Russkis for being realistic and user friendly: Displaying the variable label and unit next to a display, instead of the bare numbers of the AGC interface.
As stated in the opening I'm putting my priority on ease of use rather than strict historical accuracy. in that frame of mind, the MFD is basically a concession to the orbiter community. the question is how retro do I want to go? Should I make the MFD monochrome for the extra rerto-ness or leave it be.
Good sugestion about printing the units on the panel itself thought.
Likewise I've been designing my own simplified DSKY/AGC based (at least interface wise) on the Lockhead CDU-11s I had to deal with when I was in the Navy. It's in very rudimentary stages but to give you an idea here is the planned process for starting the launch autopilot...
You have a DSKY style keypad and LCD block
Code:
Menu
1. AP
2. COM
3. NAV
4. ENG
player presses "1" on the keypad to select "AP" (autopilots) and gets the next page
Code:
AP Page 1/2
1. PRO
2. RET
3. +NM
4. -NM
5. HOV
6. NXT
player presses 6 for "next"
Code:
AP Page 2/2
1. LCH
2. LND
3. RND
4. CRC
6. PRV
player presses 1 for "launch" and gets
Code:
LAUNCH AP
1. INC
####### (displays tgt Inc)
2. Alt
####### (displays tgt Alt)
3. START
4. CNX
from here the player can press either 1 or 2 to enter new values, 3 to run the program, or 4 to cancel.
Say, are you going to make the switches just on texture, or do you plan on modelling them?
The switches will be be modeled eventually.
---------- Post added 07-13-12 at 02:33 AM ---------- Previous post was 07-12-12 at 06:00 PM ----------
The Ascent stage autopilot will reliably achieve a target inclination and altitude with fuel to spare.
It isn't exactly something I can post a screenshot of but I'm feeling quite proud of myself. :woohoo: