Question Making custom skin for delta-glider

they have a paint kit. download it and open it with editing software like photoshop. then paint to ur hearts content. when ur done save it into the right folder and u have a repaint that you can access through the SCN editor
 
How to edit these in GIMP?
GIMP (at least development version) can import .psd files with preservation of layers (but may not import some filters applied to layers), and then it can be edited as standard GIMP image. To open or save as .dds, you need to download DDS plug-in for GIMP - simply google-search for: dds gimp
 
If you have DGIV, look in the textures2/DGIV/SKIN folder. There's a readme for creating skins in there.
 
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But you can open those photoshop files from posted by Dig Gil skin templates in GIMP. I just tested them, and they open just fine in GIMP 2.6 and 2.7.
 
Try starting with a DGIV repaint first as it comes with templates and basic instructions. I used GIMP as well with my DGIV and Prelude base repaints. Just open them up in GIMP and try to get familiar with the layers of the templates and the tools that GIMP provides. You don't need necessarily to find a plugin for GIMP to save your file into dds format. Save your file as a bmp through GIMP. Then open up the utilities folder in Orbiter. In there is a program called DirectX Texture Tool. Use that tool to open up your DGIV bmp files then hit the save button and it will save them as dds files. These can now be placed in the Textures2/DGIV/Skins folder in Orbiter.
 
I was pointed in the direction of paint.net which allows direct DDS editing, perfect for the small changes I wanted to make:

isaxr2.png
 
But you can open those photoshop files from posted by Dig Gil skin templates in GIMP. I just tested them, and they open just fine in GIMP 2.6 and 2.7.

It's about how GIMP's layers might be different from Photoshop's. And editing them might be different and hard.
 
From what I see, basing my observation on DG-XR1 and DGIV template skins, I can tell you that those are all normal layers, and everything that is semitransparent is done only on alpha channel for each layer. You only need to convert the RGB profile while importing to GIMP, and everything will look like in Photoshop (I mean the edited images).

Editing layers isn't hard, but it's different than in Photoshop. You can lock or hide layers, and almost every simple action is done on selected (active) layer.

If anything in GIMP is unclear, you can download help files for it from http://sourceforge.net/projects/gimp-win/files/ in selected language (they are installers of help files, for example gimp-help-2-2.6.0-en-setup.exe).

And mentioned earlier DDS plug-in is useful, if you'd like to drag and drop some textures from Orbiter textures folder directly to GIMP, as a new image, or a layer of edited image.
 
I'm still really new at this.. so I'll have a few stupid questions I'm sure.

How does one alter the paint on a ship to bring it into a scenario? Do you have to create a separate vessel in the vessel folder or is there a way to do it at the scene editor?

Thanks.
 
How does one alter the paint on a ship to bring it into a scenario? Do you have to create a separate vessel in the vessel folder or is there a way to do it at the scene editor?

No, there's no need for separate vessel configuration in vessel's folder.

You need to place a skin in vessel's skin/skins folder with folder name as skin name, and a line for the vessel in scenario file, like:
Code:
[b]SKIN[/b] [u][i]skin_name[/i][/u]
for DG/DG-S mk4 and XR1.

And a different one for DGIV:
Code:
[b]MeshSkin[/b] [u][i]skin_name[/i][/u]
Or, for DGIV, you can also do it in DGIV Repaint center in Scenario Editor, by selecting skin from the list.

BTW. Welcome to the forums. :welcome:
 
What are you using to open the scenario file with to edit it?

And thanks for the welcome. The program has been great fun so far.
 
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