Project Mirai (Hatsunese Space Station)

The large [ame="http://www.orbithangar.com/searchid.php?ID=6610"]Canadarm[/ame] wasn't made by me (there's no way I could've recreated the "end over end" functionality), but I modeled the smaller arm; however, the model and spacecraft3 config were heavily based on the JEMRMS from [ame="http://www.orbithangar.com/searchid.php?ID=5633"]ISS A to Z[/ame]. Especially the config, as they are supposed to have exactly the same range of motions.
 
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Have you thought at a system to place on the exposed facility the experiments that is supposed to host?
That experiments should be grappled by the robotic arm from the small airlock in the front of the laboratory, but how insert the experiments in the airlock?
In my future version (if I will able to achieve it), the laboratory will have also a direct docking port for the Eridanus spaceplane (or some other future logistic spacecraft), from which the payloads could be directly withdrawn and then placed on the exposed facility.
I start to think at a specifically designed, rather than a rocket-derived module. Maybe a module that can be launched in the Eridanus cargo bay.
This arguably will be the last specific module for the Starlab station, although I think to add scenarios that will allow to dock at it various other FOI modules previously realized (Torricelli, Nobile and others).
 
All I'm thinking of is simulating experiments attached to an HTV-like exposed pallet. I wasn't thinking of simulating the deployment of them from the airlock. I don't even think I am capable of the latter.
 
Happy birthday Miku! (August 31)


(some shots used the camera panning feature in the d3d9 debugger, or the [ame="http://www.orbithangar.com/searchid.php?ID=3657"]Fly-By Camera[/ame] in conjunction with Orbiter's track object mode.)
 
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Are leeks the best choice for spaceflight?

They have to be cooked. I would assume that plants that could be eaten raw would work better.
 
I'm just thinking that a diet full of onions wouldn't be all that healthy. Not to mention the constant smell.
 
Beautiful video!

---------- Post added at 01:37 PM ---------- Previous post was at 01:10 PM ----------

The pressurized volume will be calculated once I get my PC again. I'm guessing that only the empty space between the racks will count?
For me, the pressurized volume is the entire volume in which we have atmospheric pressure. The habitable volume are the empty spaces between racks. This is my approach with starlab.
 
Sorry if I'm bumping, but any new progress on this awesomeness? Also, when can we expect a release date? I just can't wait to play this!
 
I sort of took a break after I made the video, but I am still working on things.

I also can't say anything about a release date. I still have to work on scenarios and documentation.
 
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...and on your logistic spacecraft for station building! Some previews?

I'm also thinking at a new logistic (cargo) spacecraft to release in pair with Starlab...
 
I haven't even started working on the UTV (Hikyaku*) yet.

(*that works better as an "official" nickname; "Juusukan" is just a more informal name.)

For Starlab, isn't Verrazzano good enough? It's already got twice the total mass of ESA's ATV...
 
For Starlab, isn't Verrazzano good enough? It's already got twice the total mass of ESA's ATV...

Verrazzano remains a pretty versatile spacecraft. Actually is over-designed in some areas, specifically the propulsion system that is oversized for LEO, because was conceived from the beginning with in mind the possibility of other applications, as the Earth-Moon duty and even the space-tug role. In one of our Orbiter Live Mission broadcasts, a Verrazzano (nicknamed "Verry" for short) was used as target for lunar rendez-vous practice in sight of subsequent lunar mission and it served for some time as a small orbital outpost in LLO, coupled with an Antares Long Range manned spacecraft. An exciting mission.

In fact, Verrazzano is and remains ideal for some mission profiles conceived for Starlab. And is a very large spacecraft, that is good. But it lacks capability for unpressurized cargos and for cargo return. These was exactly the features planned for the sequel Verrazzano 2 spacecraft, never realized until now. My idea was to add these capabilities in a new spacecraft built from scratch. Considering the difficulties of the orbinauts with Eridanus (the only one in FOI inventory with large retrieval and unpressurized cargo capability), a much simpler spacecraft that will add these features could be welcome.
 
Sorry that I haven't been working on this as much lately, I keep getting distracted by other things. And in a lot of times, I become indecisive of how to do the next step.
This is what I did a couple of weeks ago for Amai, the parallel-universe Kibo:

tsMckVj.png


CmGoXGn.png
 
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I was searching a good texture for the samples airlock internal hatch. This seems very good... source?
 
The interior of the Yawarakai inflatable module (remember: it may look "soft" but it's actually very tough), based on TransHab, BA-330, and the Centrifuge Accommodations Module. Arrows serve as orientation aids for the crew.

22g2Qy1.png


ibCB1Qq.png
 
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